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  1. Hi. I'm creating a project that uses TweenLite to tween easel properties. Everything goes right all the time, except for when I try to user TimelineMax.insert() to insert a tween (that doesn't tween any properties, but that I add to keep a reference to the object and to add the onUpdate-events the whole time the object should be on the easel Stage) at a certain point in my code. At all the other points in my code where I use insert() to insert a tween at a certain position, everything goes right, but not at one point. I keep getting the error Uncaught TypeError: Cannot read propert
  2. I know you can set a defaultEase for TweenMax, but how can I set it for a TimelineMax? I've tried... var tl = new TimelineMax({defaultEase:Power2.easeInOut}); ...and other variations but nada happens. Is it possible? Thanks
  3. Hey Guys, The TimelineMax method getLabelsArray() will not work for me. Here is a super simplified version... var tl = new TimelineMax(); tl.append('start'); tl.to($('#elem'), .5, {css:{top:'200px'}}); console.log('yo'); // This one shows in console var labels = tl.getLabelsArray(); console.log('yo2: ' + labels[0].name); // This does not Has anyone been able to get this to work? All I'm really trying to do is play a label by index, and this is the only way I can see to do it. Thanks for any help
  4. Hi greensocks, I'm creating an animation sequence for an element in a site that I'm trying to get to start once the whole div has loaded. My difficulty isn't in starting the animation but in having the entire animation play. From my understanding of TimelineMax, each animation will play in order so if the 1st animation in the timeline doesn't execute, the following animations won't either. Am I wrong in that understanding? Here's what I've got now: <script language="JavaScript" type="text/javascript"> function playBdayTimeline() { var bdaySurprise = document.getElemen
  5. Hi guys, context: im creating an infographic where tv-ratings are being visualized. I have a huge TimelineMax where 1000 dots (mc's) are constantly being tweened. This timeline is attached to a standard Slider from the Flash Components. Now, if i let the timeline play, no errors occur. When i skip ahead or back in time, some dots (that were in the middle of tweening) just stop playing and just stand there half-way.... please check it out herrre: http://dominggus.nl/...fstuderen/temp/ this is what happens when you skip/drag the slider: switch(event.type) { case UIE
  6. I'm trying to get TimelineMax to Delay its start for 3 sec and it Doesn't work I used the methods listed in the Documentation, with no success. ill be glad for any help. This is the code I'm useing function stars_OP():void { var timeline_OP:TimelineMax = new TimelineMax(); var clips_OP:Array = getChildrenOf_OP(Object(this).phone_anim_mc.container2_mc); function buildTimeline_OP(e:MouseEvent = null):void { timeline_OP.gotoAndStop(timeline_OP.duration); timeline_OP.clear(); clips_OP = shuffleArray_OP(clips_OP); var a:int = clips_OP.length; while (--a > -1) { var Randsize_OP
  7. Is there a way to persist and restore a Timeline, something like the XML methods in the TransformManager? Or is this a feature that might be considered?
  8. Hello all, I'm trying to add multiple images to a blank movie clip on my stage using the addChild method in an array. After many hours I got it almost working. The only problem now is that all of my arrayed images tween at the same time. They don't stagger. Is there any way to take the code that I have done and have each image tween, then the next, and so forth? I also need the timeline to repeat indefinately after all arrayed images have finished (which is why I have nested timelines). Thank you! var myTimelineCardMain:TimelineMax = new TimelineMax({repeat:-1}); var sArray:Arr
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