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  1. Hello, I have an AS3 file that loads fonts at runtime from a compiled SWF using: styleManager.loadStyleDeclarations("fonts.swf", true, true); My question is, can I use LoaderMax to load the "fonts.swf" file and use it in the same way I use it with loadStyleDeclaration: being able to force a refresh, so that every element that uses one of the fonts loaded will refresh it's style accordingly. Please let me know if this is something I cn achieve with LoaderMax. Regards, Livius
  2. I've come across and issue which I have found a work around. I am loading and playing external FLVs from a different server from where my SWF is located. When published locally and pulling in the FLVs, everything worked fine. When placing the SWF online, it wouldn't load the FLVs. After a day of troubleshooting and using crossdomain policies, I've narrowed it down to the loading procedure used. My findings are below. Please feel free to comment or let me know if I missed something that would have prevented me from wasting a day. I have done the following: 1. added crossdomain.xml to the s
  3. I am having trouble with a screensaver file that I am creating. The basic idea is that a f4v will be loaded in with videoLoader and then it will play seemless until a specified amount of time when the videos will be paused, and a swf will play over the top. The first problem I am having is with the seemless aspect of the video. I have tried several options including setting repeat:-1, but as the file repeats, it pauses for half a second and you can see the background. To fix this I have two video loaders that listen for the end of one video, then switches to the other. This works fine
  4. Hi there, First off I would like to say the work you have done thus far is awesome! I'm really hoping you can help me as I feel ive been banging my head against the wall the last couple of days. I have a project that will be running a video playlist, I want to remove a video once it has finished playing but the loaders, contentDisplay, video etc are still kept in memory when it try disposing of them. So over time the project maxes the memory and I am left with the big "!". I have gone through and stripped event listeners, and everything i can think of that may keep it in me
  5. Hi, I'm making a custom web media player and want to use LoaderMAX. We are using FlashDevelop. Are there any demoes or examples of LoaderMAX in just code? (no .FLA files) I put the Greensock library in my project, but have some strange errors: "Type was not found or was not a compile-time constant", even though the files, classpaths and imports are all correct. Any help is much appreciated.
  6. Hi, I'm trying to accomplish the ProgressCircleMax like in the example on loadermax and I do see the circle in the example, so I was wondering how could I use it? Thanks
  7. I can't figure something out. I am trying to: Simply stated, I have loaded an XML doc. Changed it within Flash. I then want to update the XML doc on the server. Then reload the XML back into Flash. I have one main .xml document - "StudentXML.xml" (This is the file I want to overwrite with new info - it is also the file I read from with the application begins.) And one main .php document - "index.php" (sorry for my crappy naming standards..) Here is the PHP code I found (hoping it would do what I wanted) located in "index.php": <?php $filename = "StudentXML.xml"; $raw
  8. Cheers, Wondering if anyone can help. Driving myself nuts I've been reengineering the slideshow example to load my own images of different sizes with fluid layout. When I take out the width and height from the images size correctly but they are all left aligned. Is it possible to center them with in the container or stage? Thanks new ImageLoader("assets/images/" + image.@name + ".jpg", {name:image.@name + "Image", scaleMode:"proportionalInside", bgAlpha:0, bgColor:0x000000, estimatedBytes:820000, onFail:_imageFailHandler})
  9. Hi, I am trying to load some images from xml with LoaderMax. When the LoaderMax finish his images loading he try to load himself, In the childComplete function I use the rawContent, but when the LoaderMax try to load his own instance I get an error says that loaderMax don't have rawContent. To bypass it I use this if statement if (event.target !="LoaderMax 'loaderMaxName'") I am sure there is better way to bypass it, What can I do? Thanks, DingoMan
  10. I'm using LoaderMax, and can't seem to figure out how to create a new instance of a movieclip it loads. I am loading an external SWF with a mc in the library. I'm new-ish to as3 so please be gentle. I think without LoaderMax, I would want to load the swf, and then do something like: var ObjectdAsset:Class = applicationDomain.getDefinition('mc_name'); var instance1 = new ObjectAsset(); var instance2 = new ObjectAsset(); ...etc Much appreciated
  11. Hello Greensock Forum Our group is making an interactive video project using Flash for LEGOLAND - a Danish theme park. You can see the current progress here: www.legoland.mmd.eal.dk. I have been in charge of coding the functionality of the video. How can I optimize the following code, especially around line 192, regarding CuePoints? http://legoland.mmd....com/parallax.as Could I make a function that does the skipping, that I can refer to? In advance thank you so much for your time, - kind regards, Morten Broesby-Olsen.
  12. Has anyone successfully used LoaderMax to load a swf that has a bunch of flasheff animation in it? Thanks
  13. Hi, Just need to sanity check what I am doing and get best advice on clearing loadermax queue (and contents) from memory. So, I am using a LoaderMax queue in Air to download & store locally a series of assets (images, videos, pdfs). _queue.append(new DataLoader(itemURL, {name:itemID, format:"binary", estimatedBytes:_estBytes_general, autoDispose:true}) ); I should say at this point I am not yet doing the saving to local filesystem (so that is not influencing memory) So, Potentially I may have 100's of MB of files which may kill the app if I wait until the end of t
  14. I'm using autoplay=false to load a swf using SWFLoader. As expected, the swf is stopped during the timeline. Is there a way to make it play without knowing how many frames it has(without using the plugin "frame")?
  15. Hey, guys, here's what's going on: I'm using SWF Studio Pro to augment my SWF and create a folder in the user's %APPDATA% directory on a Windows machine. That all works like it should. The problem, however, is when I attempt to load an XML file saved to the user's local machine: when my EXE is first run, it copies an XML file to %APPDATA%\pathname\filename.xml Because I won't know what the users' names are, how can I tell LoaderMax to look in said folder? SWF Studio Pro uses what it called "monikers" that get resolved to the actual paths required, so for example when I type "appdat
  16. I'm getting the following errors below, when I'm loading a SWF into another SWF, the parent will eventually be an executable. I don't think this error is related to LoaderMax (great product by the way), but I feel that since you guys are the experts in loading assets you might know the answer. Things to point out: - when I change the method type to URLRequestMethod.POST it loads great, but for some reason I can't grab the parameters from the loaded SWF. I'm using this.loaderInfo.parameters["appendPath"] but it's undefined, I think that is only for query string variable? If I kn
  17. If I use LoaderMax to load pngs with transparent backgrounds and add mouse event listeners to the pngs, will the listeners respond when the mouse is over the transparent portion of the png? If so, is there a way to change this so that the mouse events only dispatch when hovering over opaque portions of the png? Thank you
  18. Hi, If I load lots of ImageLoaders via a LoaderMax queue. var queue = new LoaderMax({name:"mainQueue",onProgress:progressHandler,onComplete:completeHandler}); for(...) { var _loader = new ImageLoader(_media_url+".jpg", {name:_media_url, container:this, width:100, height:100, scaleMode:"stretch", onComplete:completeHandler}); } queue.append( _loader ); Is my code more efficient/optimised if I remove all listeners from all ImageLoaders or does it not make any difference if I just leave them there? I had an idea of creating a new bitmap of the loaded content and
  19. Hi guys, has anyone else had this problem or know of why it might be happening? Im building a simple recipe app for a client of ours and using loadermax to load the xml and images etc, its going to be on android and iphone. i'm loading my images like this, into a cropped area: queue.append( new ImageLoader(imagePath+imageURL, {name:elementID, estimatedBytes:40000, container:listElementContainer, alpha:1, height:300, width:640, scaleMode:"proportionalOutside", crop:"true"}) ); Then after everythings finished loading im using blitmask and making the page scrollable: pag
  20. Without exception the following code: queue.append(new ImageLoader("images/whale.png", {width:640, height:450, scaleMode:"proportionalOutside", crop:true, container:this})); Displays the image at half the size entered. My project will be loading images of different sizes and orientations and I want to scale and crop them to fit a movieClip of a specified size. Any advice?
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