Jump to content
GreenSock

trigdog

BrashMonkey Spriter Support

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

Recommended Posts

It would be awesome if gsap supported BrashMonkey Spriter scml files.  Spriter is a great new animation program for storing 2d animation information.  There is already a plug-in for as3 / Starling, and I believe there are some javascript plug-ins started also.  The createjs team may already be working on support for this since they are the ones that created the Starling plug-in for use in their game over at TreeFortress.

 

Check the forum for the most recent builds and plug-ins

 

Oh, and thanks for all your hard work gsap is great!

 

 

Link to comment
Share on other sites

Looks like a pretty cool tool for game developers. Thanks for the suggestion. I'm not quite sure how it would fit with GSAP, though - what exactly did you have in mind? Did you want us to add a custom parser that loads and reads a SCML file and then puts things into divs or draws them to a canvas element or something? Generally GSAP is for animating properties/values - it's not really a rendering engine or sprite sheet parser. Maybe I'm missing something obvious, though. Wouldn't this be a better fit for a canvas drawing/rendering tool like EaselJS or KineticJS? And then you could use GSAP to animate the actual sprites around?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×