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With DynamicProps, is it possible to keep it hunting for the mouse even it it reaches it? In the example when it hits the target it stops, I'd like it to keep going.



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Sure, you can do that but it wouldn't be with dynamicProps because that feature is designed to allow your tween's duration to remain fixed and the end value(s) will change to make it look smooth on-the-fly. So if you say you want to tween to the mouse's position and you set your tween's duration to 2 seconds, that tween will end in 2 seconds. Therefore it won't keep moving towards the mouse after that.


You could, however, use a MOUSE_MOVE listener or even an ENTER_FRAME listener to keep re-creating a new tween that moves to wherever the mouse is at that point.


function mouseMoveHandler(event:MouseEvent):void {
   TweenLite.to(mc, 1, {x:mouseX, y:mouseY});


Does that help?

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I don't know why I asked the question! :) I know I can use a standard tween to trace the mouse, but last night after not mooch sleep for a few days I had a moment of clarity about an idea to do with DynamicProps and it following the mouse! But I cannot for the life of me remember what it was. :D


However, thank you for answering.

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One thing, what are these parameters on the end of a ThrowProps instance?


etc etc}}, 1, 0.3, 1);

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Those are some extra optional parameters that control things like maximum duration, minimum duration, and overshoot tolerance. If you watch the video on the main ThrowPropsPlugin page, it explains all of those (more towards the end). http://www.greensock.com/as/docs/tween/ ... n.html#to()

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