Share Posted September 20, 2011 hi im sick and tired help me pls thanks... best regards... Link to comment Share on other sites More sharing options...
Share Posted September 21, 2011 hello. please save your file as a flash cs5 fla. I tried opening it but could not. I hope you are feeling better and will have the strength to describe the problem you are having. Link to comment Share on other sites More sharing options...
Author Share Posted September 21, 2011 hi i m sorry for flash version i can not tell because my English isnt good thanks for help Link to comment Share on other sites More sharing options...
Share Posted September 22, 2011 I looked at your file. What exactly are you trying to do? It looks like you added a scrollBar to the demo file but nothing is working. Link to comment Share on other sites More sharing options...
Author Share Posted September 22, 2011 hi, Thank you for your interest, i wanna make fullscreen scrollbar best regards.. Link to comment Share on other sites More sharing options...
Author Share Posted September 22, 2011 hi, its work test but it is work in my web page one time and when it resize, it duplicate to my mc import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; import flash.geom.Rectangle; import flash.utils.getTimer; import flash.events.MouseEvent; import flash.text.*; import flash.display.*; TweenPlugin.activate([ThrowPropsPlugin,MotionBlurPlugin]); var bounds:Rectangle = new Rectangle(0, 100, stage.stageWidth, stage.stageHeight-100); var t1:uint, t2:uint, y1:Number, y2:Number; var currentPage:MovieClip=new MovieClip(); var blitMask:BlitMask= new BlitMask(currentPage, bounds.x, bounds.y, bounds.width, bounds.height, false); var mcArray:Array=new Array(); var _mc:MovieClip; for (var s:int=0; s<5; s++) { _mc=new mc(); _mc.name="_mc"+s; mcArray.push(_mc); mcArray[s].alpha=0; mcArray[s].y=100; addChild(mcArray[s]); } currentPage=mcArray[0]; currentPage.alpha=1; scrollMc.scrollButton.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler); function mouseDownHandler(event:MouseEvent):void { TweenLite.killTweensOf(scrollMc.scrollButton); y1 = y2 = scrollMc.scrollButton.y; t1 = t2 = getTimer(); scrollMc.scrollButton.startDrag(false, new Rectangle(0, 0, 0, scrollMc.bg.height-scrollMc.scrollButton.height)); scrollMc.scrollButton.addEventListener(Event.ENTER_FRAME, enterFrameHandler); scrollMc.scrollButton.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } function enterFrameHandler(event:Event):void { y2 = y1; t2 = t1; y1 = scrollMc.scrollButton.y; t1 = getTimer(); } function mouseUpHandler(event:MouseEvent):void { scrollMc.scrollButton.stopDrag(); scrollMc.scrollButton.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); scrollMc.scrollButton.removeEventListener(Event.ENTER_FRAME, enterFrameHandler); var time:Number = (getTimer() - t2) / 1000; var yVelocity:Number = (scrollMc.scrollButton.y - y2) / time; var yOverlap:Number = Math.max(0, scrollMc.bg.height - scrollMc.scrollButton.height); ThrowPropsPlugin.to(scrollMc.scrollButton, {throwProps:{y:{velocity:yVelocity, max:yOverlap, min:0, resistance:300}}, ease:Strong.easeOut,onUpdate:update}, 10, 0.3, 1); } function update():void { var numY:Number=-((currentPage.height-bounds.height)*(scrollMc.scrollButton.y/(scrollMc.bg.height-scrollMc.scrollButton.height))); TweenMax.to(currentPage,0,{y:numY+100, motionBlur:true}); blitMask.update(null, true); } Link to comment Share on other sites More sharing options...
Share Posted September 22, 2011 i'm having a very difficult time understanding. are you familiar with RESIZE event? take a look here: http://www.kirupa.com/developer/as3/res ... ng_as3.htm that should be very helpful. i think when the RESIZE happens you need to readjust your bounds and the size of the blitmask. you can use width / height or blitMask.setSize() : http://www.greensock.com/as/docs/tween/ ... l#setSize() Link to comment Share on other sites More sharing options...
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