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bibbyj

ColorPropsPlugin

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Hi guys

I'm trying to follow a tutorial, part of which uses the color Props Plugin, but it seems to have been removed from gasp 3. Has it been totally removed, or has its functionality been absorbed into another plugin, I can't seem to find any mention of it in the release docs, blog etc, Thanks in advance...

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See the Pen ExaXjmr?editors=0010 by Sahil89 (@Sahil89) on CodePen

 

You no longer need colorProps plugin, gsap will detect color strings and animate them. From release notes

 

Quote

The core engine will find colors inside complex strings and animate them properly (no plugins necessary). And of course it'll find all the numbers inside complex strings and animate those as well.  

 

There is also new utility method called splitColor that you may find useful.

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8 minutes ago, Sahil said:

 

 

 

You no longer need colorProps plugin, gsap will detect color strings and animate them. From release notes

 

 

There is also new utility method called splitColor that you may find useful.

Thanks for the quick reply, exactly what I needed to know, and yes I've been looking at splitColor, going to have a play with it shortly, so much to learn, and so many toys to play with! 

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  • 1 year later...

So I was learning from some demo for animating with Canvas and GSAP at this thread that happened to use the antiquated `colorPropsPlugin`. I'm delighted to learn that it's easy to migrate from this plugin with a few changes.

 

Example for anyone interested:

 

Old code:

 

const tl = new TimelineMax({repeat: -1, yoyo: true})

tl.staggerTo(
  rects,
  0.5,
  {
    colorProps: {
      fill: "#f1af11"
    }
  },
  0.1
);

 

rects here is just an array of different shapes I draw in Canvas. Each shape is an object with several properties, one of them is `fill`.

New code:

 

const tl = gsap.timeline({ repeat: -1, yoyo: true})
tl.to(rects, {
  duration: 0.5,
  fill: "f1af11",
  stagger: {
    each: 0.1
  }
})

 

 

Finished code

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Thanks for dropping by to share this bytrangle!

*Just a little note - the fill hex code in the second example will still need a #

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Oops, thank you for the catch, Cassie. I'm just sharing what I learn 😀.

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