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How to Wait For Animation Finish Before Allowing New Click Events?

karlshaver test
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Go to solution Solved by OSUblake,

Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hi everyone,

I have a timeline applied to a click event and am happy with how the animation is functioning, but, if you click again before the timeline is finished, the function will cancel the currently acting timeline. See my codepen example, the function makes the circle bounce in where the user clicks. However, if you move the cursor quickly and click again elsewhere, it moves the circle and cancels the animation. I would like to ignore all click events until the currently acting timeline is finished. What would you all recommend?

Thanks,

-Karl

 

See the Pen gwGWEP by karlshaver (@karlshaver) on CodePen

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