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flysi3000

Banner clickthrough fires when clicking replay button

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I know this has an exceedingly simple answer, so apologies in advance.

 

I decided to try out Animate CC for a quickie banner campaign. I'm using Cory Hudson's awesome GSAP banner starter files (from the Greensock blog post) with AdHelper. Everything is great, except I have a play/pause toggle and every time I click on it, it fires the banner clickthrough. How do I make that not happen?

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I know this has an exceedingly simple answer, so apologies in advance.

 

I decided to try out Animate CC for a quickie banner campaign. I'm using Cory Hudson's awesome GSAP banner starter files (from the Greensock blog post) with AdHelper. Everything is great, except I have a play/pause toggle and every time I click on it, it fires the banner clickthrough. How do I make that not happen?

Check out my answer to the same question here: https://forums.adobe.com/thread/2147715

 

 

Edit:

 

In the case of the particular starter file you're using, the clicktag is targeting the whole stage with 

stage.on("stagemouseup", doClickthrough);

so that when you click anywhere on the stage the clickthrough fires, no matter what other buttons might be there.  

 

Removing the above code, adding an invisible button underneath your replay button that fills the whole stage, and adding this code

this.myBtn.on("click", function(evt){
  window.open(clickTag, "_blank");
});

should help, though for some reason when I test it with that particular starter file/template, I seem to have to delete  

stage.enableMouseOver();

for the clickthrough to continue working.

 

There's a lot going on in that template so I can't troubleshoot further right now, but I can tell you that the issue you were experiencing was due to the whole stage being targeted on click.

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If you need to have multiple click throughs, you can also use frame scripts assigned to specific instances. In this example, genClick is the whole banner, and the android, and apple buttons, are on a layer above genClick.

 

this.apple_mc.on("click", function(evt){
window.open(clickTag, "_blank");
});

this.android_mc.on("click", function(evt){
window.open(clickTag1, "_blank");
});


this.genClick_btn.on("click", function(evt){
window.open(clickTag2, "_blank");
});
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Check out my answer to the same question here: https://forums.adobe.com/thread/2147715

 

 

Edit:

 

In the case of the particular starter file you're using, the clicktag is targeting the whole stage with 

stage.on("stagemouseup", doClickthrough);

so that when you click anywhere on the stage the clickthrough fires, no matter what other buttons might be there.  

 

Removing the above code, adding an invisible button underneath your replay button that fills the whole stage, and adding this code

this.myBtn.on("click", function(evt){
  window.open(clickTag, "_blank");
});

should help, though for some reason when I test it with that particular starter file/template, I seem to have to delete  

stage.enableMouseOver();

for the clickthrough to continue working.

 

There's a lot going on in that template so I can't troubleshoot further right now, but I can tell you that the issue you were experiencing was due to the whole stage being targeted on click.

 

Yeah, that did it. Thanks so much - I got in that tunnel-vision mode that happens when everything is going smoothly, and then suddenly it isn't, and you find yourself spending an inordinate amount of time troubleshooting something that you know is supposed to be easy. (Or maybe that just happens to me...)

 

Thanks again!

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