DCstyle Posted July 24, 2015 Share Posted July 24, 2015 so i have a sprite Container with within that a bitmap from bitmapdata. now i tryed all kinds of things but i cant seem to find out how to apply tweens directly on that bitmap object instead of the sprite. Now if i do use the sprite for animation it starts fine but as soon i replace images or start working with alpha old objects that get overcollered by fillRect function return visible. any help would be welcome. Link to comment Share on other sites More sharing options...
GreenSock Posted July 24, 2015 Share Posted July 24, 2015 I don't quite understand the question. Perhaps a super-simple reduced test case would help. Can you post a demo FLA? (please zip it first, and click the "more reply options" below to get to a screen where you can attach files). This doesn't sound like a GSAP question, though - it sounds like a more general Flash issue. 1 Link to comment Share on other sites More sharing options...
DCstyle Posted July 24, 2015 Author Share Posted July 24, 2015 well i guess it could be a problem without using greensock too, but i thought cause im using greensock for my tweens you guys might be able to help me out better. i cant make a sample fla that fast but instead i post some code heres what i mean: public function blit(o) { objectHolder=o; var imgSheet:BitmapData=new sponsorsSheet; var imgHolder=new BitmapData(400,400,true); objectHolder.addChild(new Bitmap(imgHolder)); // the objectHolder is the sprite im animating. //first timelinetween i add this image: IMG = new blitSprite(imgSheet, R.img1, imgHolder); //when its rendered by copypixel method i start a timelinetween that runs from alpha 0 to 1 and from //1 back to 0 to make a fade in / fade out animation. //than onComplete i want my second image to fade in / out so i first clear the Rectangle: imgHolder.fillRect(R.img1, 0x00FF00); // turns it green for testing purpose than when i add img 2: IMG = new bitSprite(imgSheet, R.img2, imgHolder); it all seems to work but when i start the fade tween the img1 apears in the alpha cause simply filing the rectangle doesnt seem to extualy clear the older image but just putting anotyer layer of paint over it. so instead of using the. Fade animation on a sprite is there any way i could apply it to the bitmap (img1, img2) itself? Link to comment Share on other sites More sharing options...
GreenSock Posted July 24, 2015 Share Posted July 24, 2015 Hm, I'm still not sure what to say here. I don't know what a "SponsorSheet" or "blitSprite" is, but perhaps the problem lies in those classes? Again, it's really hard to diagnose this way. I wish I had a better answer for you. 1 Link to comment Share on other sites More sharing options...
DCstyle Posted July 25, 2015 Author Share Posted July 25, 2015 updated Link to comment Share on other sites More sharing options...
DCstyle Posted July 25, 2015 Author Share Posted July 25, 2015 ok so i found the problem myself. i was refering the same sprite in both animations. and than i started a tween to increase alpha while at the end of the first transition the alpha was already at zero. so i went from zero to zero. anyway its working now support is no longer needed . Tnx Link to comment Share on other sites More sharing options...
GreenSock Posted July 26, 2015 Share Posted July 26, 2015 Oh good - glad you figured it out. Thanks for letting us know. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now