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Found 4 results

  1. bdrtsky

    What is causing initial glitch?

    Hi everyone! I am trying to make simple hover 3d tilt effect with GSAP. All seems fine, but one buggy thing - on initial page load, when you first hover on card, there's super fast transformation happens, and I don't understand why this is happening? How to fix it? I tryed to put CSS `transition` on whole card, and this "glitch" is now animating. But what cause it in first place? Here I made repro (duration is super slow, so you can see this initial jerking): https://codepen.io/bdrtsky/pen/wNxpVW
  2. Hi! If I use multiple times without a variable reference //var myVar = TweenLite.delayedCall(); TweenLite.delayedCall(); If I do not call the .kill(), it will increase my memory? Or the delayedCall() have an onComplete() Event to be able to kill() after the calling.? I use the delayedCall() in a loop multiple times with different parameters... Thanks a lot.
  3. Dear community, I will need to setup up a very simple landingpage for my company within the next 24 hours (I'm optimistic to get by with that). It would just be nice to have some kind of small logo-animation. I'm thinking about how to improve the look and feel a bit and came up with some simple ideas. But as I'm a total greensock-noob it's impossible for me to do anyway - I thought maybe someone is out there who is experienced and fast enough to get something done in that short time. If u think u are able to help me out, I'll be happy if you PM me. I'll get some sleep now and will check back in around 4-5 hours. I'm totally open for your price suggestions, can pay in crypto or paypal (for example) and I'm willing to get into audio/video to speak about it - your call. I thought would be worth to give it a shot here. Maybe I'm lucky - thanks in advanced!
  4. Open my codepen and click anywhere in the frame. It sets the progress to 0.99999 which trigger onUpdate fine, then it pauses at 0 and in this case the onUpdate not called, but I think it should as the background color changed back to red. If pause changes CSS properties then it should give an onUpdate callback too, don't you think? So with this, I'm unable to get my custom property when the playhead sets with pause. This works fine: tl.progress(0.9999).progress(0).pause();