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Found 50 results

  1. I am animating letterforms of a font with wide and condensed shapes, i.e. interpolating between the letterform’s widest and most condensed states with TweenMax.to(). The SVG-Vectors animate smoothly in Firefox, however in Safari and Chrome the movement looks very shaky. Am I doing it wrong? And more importantly, are there ways to prevent this?
  2. On Chrome and Opera after animating (opening) div (door) lines around that div appears. Tried adding translateZ(0), but then even worse - lines appears after page loads, you don't even need to animate.. On Mozilla and Edge seems fine. Can GSAP fix this issue? I tried adding something like this on hover event: TweenMax.to(".door", 2,{rotationY:13, transformPerspective:300, transformStyle:"preserve-3d",repeat:1, yoyo:true}}); but doesnt work at all.. Thanks, Mantvydas
  3. I'm having an issue with text shifting/resizing in Google Chrome. This seems to happen while the parent div is being animated. If you look at the Codepen example, you'll see the text snap to different sizes, and it also looks like it tries to change weights as well. The other thing I've noticed is that the parent container also shifts with the text. I've read other answers about this, but anything I've tried doesn't work. Does anyone have insight on this issue?
  4. RBJames

    Chrome Dev Tools - animation pane

    Hi there. My apologies if this has already been asked (I have exhausted all possible searching avenues). Can animations created with greensock be debugged within Chrome's animation pane? Currently, it 'listens for animations,' but never hears anything.. It's not the end of the world if it doesn't (Greensock seems to be a bit on the awesome side). I'm guessing that Chrome's tool might only be able to manipulate and graph 'pure' CSS animations, rather than interpreting the 3d transforms that Greensock uses to manipulate elements consistently/simultaneously. Thanks, James.
  5. I have been testing a set of Greensock Animation code on a Javascript file and seems to be working quite fine. I am using Chrome 61.03, and a designer who is testing my code seems to have it work initially. However, the very moment that the designer was reloading the code to run it again, all the images which were not transformed initially or animated would disappear immediately upon animation start. I was trying to tell that designer that it could be a cache issue or a browser issue; go update it or something. She refused to budge. I don't know if she is using some outdated version of Chrome browser. Anyway, here is the code that I have; it's difficult to separate into independent working modules to put into some CodePen or something. I split the code into JS, CSS, and HTML. Is it a code issue that causing this to happen on only some browsers?
  6. Currently I do not have a codepen which shows the issue as it happens only in our application and I wasn't able to narrow it down. I have created a video which illustrates the issue. There are 3 elements which animates. Blue bars on the bottom timeline shows their animation delay and duration. Heading layer: It is above the rounded picture. Fades in after 1950ms and plays for 1500ms Author picture: it is the left picture. Starts to fade in at start and plays for 1500ms. Picture with baloons: it has rotationY which turns it from 90° to 0°. What you should see: rotationY should have perspective all the time. This perspective works fine between the two other animation, but when any of them plays, the perspective not applied. I'm trying to create a Codepen to illustrate it on a live example. Maybe it is a Chrome bug, I'm not sure. If you have any suggestion, please share and I will try. Thanks!
  7. Hello happy coders! I found this particle code on another post and updated it make it work for my purpose... see codepen. Every time you mouse-over the black area, 300 particles (divs) are added and animated. While it looks pretty smooth in Safari & Firefox - it's not smooth at all in Chrome. And I know the processor load is pretty high in all browsers. How can I improve the code to make it run more smoothly with less processor load? Maybe using canvas might be a better way to go here - but I have no experience with canvas at all. Maybe there is something else to improve it?
  8. stereoS

    Draggable Chrome

    Hi, First of all, thank you so much for your amazing support, it helped me a lot of times. I have a problem with Draggable / ThrowPropsPlugin, only on Chrome, and I can’t figure why. Sometimes, the slider don’t move when I drag it although the onDragStart event is called. I made a Codepen here : http://codepen.io/adrienlementheour/pen/KaKggM. Can someone take a look ? Thank you
  9. Hi All, I am writing this thread because I want to show my appreciation to folks in this forum, they helped to resolve my problem in a very short time. Few days ago I jumped into a thread, I didn't read the rules, my bad. The original thread I jumped into: Then @Dipscom and @GreenSock (Sorry I don't know why I couldn't mention you here) helped quickly. My problem was resolved by @Greensock helped to update the beta version of Draggable. Now my elements can be dragged in Chrome of Android devices. Thank you very much both of you. I wish you have Good Health and Good Luck. Cheers, Alex
  10. OSUblake

    Scaling and will-change in Chrome

    Looks like scaling and will-change issues have been fixed in v59 of Chrome. No more rasterization at a low scale, or jumping at the end of a transform. And using will-change can provide a nice performance boost. Compare the CPU usage between these two demos. In the demo above, you should notice the CPU rise as the image gets larger. This is because it creates a new raster every time the scale changes, so the larger the image, the more the CPU has to work. In the demo below, the CPU usage should be relatively flat as it will use the same raster throughout the animation. While this may improve performance, the overall quality may not look as good, particularly at lower scale levels. EDIT: This is only for graphics. Scaling text is still an issue.
  11. Encountered this issue today while working on a Draggable in Chrome on Windows 10. If I set the type to "x" or "left", my Draggable wouldn't move left and right when I clicked and dragged on it. This only happened in the latest version of Chrome. FF and Edge were fine. (Note that if I set the Draggable type to "x,y" but then used bounds to prevent the element from moving on the Y axis, the Draggable worked just fine.) I found this thread from 2 years ago: Draggable fails in Win 8 touch with type='x' and setting "allowNativeTouchScrolling" to false did fix the issue for me. However, I'm using a desktop, not a touchscreen, so I thought the solution was a bit odd. My question is if allowNativeTouchScrolling is the proper way to fix this issue now and in the future. Also, is it just me or has Chrome been turning into a crap browser lately? It started with their ridiculous decision regarding "will-change" and has gotten worse since then.
  12. Hi, I originally posted this as a reply to another topic, but it has since been marked as "Answered" and it got buried. So, I figure it's best to post a new topic for this issue. Essentially, event.preventDefault() in Draggable's onClick callback no longer works in Chrome 55. The problem only appears on Chrome 55 with touch events (regular mouse clicks are fine). I've created a minimal demo + instructions for reproducing the problem here: http://codepen.io/nyordanov/pen/qRBwEV Our current workaround is to add a 100ms delay between the click and the opening of the submenu, but we'd be grateful if you could offer a permanent solution.
  13. I set the draggable to horizontal move (type: 'x') for a svg slider button. Sometimes while mouse was moving, the button kept staying at the same location. The vertical drag(type: 'y') worked just fine. You could see the test in Codepen link. Does anybody have any ideas about that?
  14. Vitaliy Bagmet

    SplitText character "jerkiness" issue in Chrome

    Hi dear devs and coders, Please have a look at provided CodePen sample. I'm having/seeing issue - jerky animation of characters - with SplitText in Chrome every time I use it. Especially that's noticeably with slight transforms and on non-Retina display. Not sure maybe I've missed some Chrome spec or tip for solving that. Please help Cheers Vitaliy
  15. schmolzp

    Chrome issue with animation

    Hi, I created this page several months ago and everything was working great on all major browsers. Now when I check it on chrome and click on "See their time fly", it will start the animation and look good until it starts to render weird and only show part of a photo. Eventually it just kind of breaks. Do you have any idea why this is happening? This page continues to work great on Safari and Firefox. Here is my code: var photoItem = $('.photo_item'), groupOne = $('.group-one .photo_item'), groupTwo = $('.group-two .photo_item'), groupThree = $('.group-three .photo_item'), groupFour = $('.group-four .photo_item'), groupFive = $('.group-five .photo_item'), beforeLastPhoto = $('.photo_item.mod-before-last'), pulseEl = $('.photo_item.mod-last'), lastPhoto = $('.photo_item.mod-last'), currentItem = 0, rotateValues = ["-20deg", "20deg", "-10deg", "10deg", "0deg"], widthOffset = 100, heightOffset = 100, containerWidth = $('.photos').width() - widthOffset, containerHeight = $('.photos').height() - heightOffset, masterTimeline = new TimelineMax(), replayTimeline = new TimelineMax(); Draggable.create(photoItem, {type:"x,y", edgeResistance:0.2 }); $('.js-btn').one('click', function(){ start(); }); $('.js-restart-btn').on('click', function() { restartTimeline(); }); function start() { $('.js-btn').addClass('is-not-visible'); $('.js-restart-btn').addClass('is-visible'); masterTimeline.set(photoItem, { clearProps:"zIndex" }) .add(beginGroupOne()) .add(beginGroupTwo(), "-=.7") .add(beginGroupThree(), "-=.5") .add(beginGroupFour(), "-=.3") .add(beginGroupFive(), "-=.05"); } function beginGroupOne() { var tl = new TimelineMax(); groupOne.each(function(index, element) { tl.set(element, { x: getRandomInt(100, containerWidth), y: getRandomInt(50, containerHeight), rotation: getRandomRotate(), xPercent: -50, yPercent: -50 }) }); tl.staggerTo(groupOne, 1.25, { scale:1, autoAlpha:1, ease: Expo.easeOut }, .5, 0); return tl; } function beginGroupTwo() { var tl = new TimelineMax(); groupTwo.each(function(index, element) { tl.set(element, { x: getRandomInt(100, containerWidth), y: getRandomInt(50, containerHeight), rotation: getRandomRotate(), xPercent: -50, yPercent: -50 }) }); tl.staggerTo(groupTwo, .75, { scale:1, autoAlpha:1, ease: Expo.easeOut }, .3, 0); return tl; } function beginGroupThree() { var tl = new TimelineMax(); groupThree.each(function(index, element) { tl.set(element, { x: getRandomInt(100, containerWidth), y: getRandomInt(50, containerHeight), rotation: getRandomRotate(), xPercent: -50, yPercent: -50 }) }); tl.staggerTo(groupThree, .5, { scale:1, autoAlpha:1, ease: Expo.easeOut }, .2, 0); return tl; } function beginGroupFour() { var tl = new TimelineMax(); groupFour.each(function(index, element) { tl.set(element, { x: getRandomInt(100, containerWidth), y: getRandomInt(50, containerHeight), rotation: getRandomRotate(), xPercent: -50, yPercent: -50 }) }); tl.staggerTo(groupFour, .25, { scale:1, autoAlpha:1, ease: Expo.easeOut }, .1, 0); return tl; } function beginGroupFive() { var tl = new TimelineMax(); groupFive.each(function(index, element) { tl.set(element, { x: getRandomInt(100, containerWidth), y: getRandomInt(50, containerHeight), rotation: getRandomRotate(), xPercent: -50, yPercent: -50 }) }); tl.staggerTo(groupFive, 1.75, { scale:1, autoAlpha:1, ease: Expo.easeOut }, 1, 0); tl.to(beforeLastPhoto, 1.75, { x: -65, y: 115, xPercent: 0, yPercent: 0, scale:1, rotation: -20, autoAlpha:1, ease: Expo.easeOut }, "-=.5") .to(lastPhoto, 1.75, { x: 0, y: 0, xPercent: -50, yPercent: -50, scale:1, rotation: 10, autoAlpha:1, ease: Expo.easeOut }, "-=.5") .addCallback(finished, "+=1"); return tl; } function moveOff() { var tl = new TimelineMax(); tl.to([groupOne], 1.5, { yPercent: -1000 }, 0) .to(groupTwo, 1.5, { xPercent: -1000, }, 0) .to([groupThree, beforeLastPhoto], 1.5, { yPercent: 1000 }, 0) .to([groupFour, groupFive, lastPhoto], 1.5, { xPercent: 1000 }, 0); return tl; } function finished() { pulseEl.addClass('is-animating'); } function restartTimeline() { masterTimeline.set(photoItem, { clearProps:"zIndex" }) pulseEl.removeClass('is-animating'); replayTimeline.add(moveOff()) .addCallback(restart); } function restart() { masterTimeline.restart(); } function getRandomRotate() { return rotateValues[Math.floor(Math.random() * rotateValues.length)]; } function getRandomInt(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; }
  16. Hey there, I'm trying to use TweenMax to animate an image inside a SVG clipPath. The problem is: when the transition is happening, the clipPath deactivate on Chrome and appears only after animation stops. On Safari and Firefox works just fine. Anyone can help me? Is a compatibility issue or am I doing something wrong? Thanks guys!
  17. NoRabbit

    Jittery scale on Chrome (see codepen)

    Hi all I'm encountering some jittery animation on chrome while animating the scale of a div using TweenMax (as well as other tween engines). In the codepen, the div with the image is encapsulated inside other divs in order to reproduce the conditions of the project I'm working on. I also put a css animation counterpart that doesn't have that jittery effect. I'm wondering why it is only happening with js tweening engines... I'm only seeing it on chrome (win & mac), it works nice on ff and safari (haven't tried edge yet). Except on ff mac, I get the jittery effect when i'm hovering the div. Do you also have that problem ? Is there a workaround ? I tried the "z" attribute and also put a translate3d on the parent. Thanks. Thomas.
  18. Hello everyone, I've created a tweenmax that alters a clip-path from an external svg file. While it does seem to work, there is a problem with the rendering as you'll see in the attached pic. Once I hover over the div with the cursor then it changes immediately to the correct clip-path. What could be the issue here? EDIT I attached the screenshot
  19. Phill

    Strange issue in Chrome on OSX

    FYI the issue was on Chrome with Windows too, but it happens 100% of the time on OSX Chrome I have a ~30 second long timeline. I trigger a play and pause event depending on where you are on the page. If the animation is in view, it plays, if not, it pauses. I was having an issue where on the footer of my page certain elements would disappear for some unknown reason. So I did around 2 hours of figuring out what it was, and I narrowed it down to some CSS animations I left looping (unrelated to GSAP). That made sense, it was performance draining and so the browser started to glitch. So instead I tied this animation to my timeline and it worked even better than before... but the issue remained. Even when the timeline was paused, if the elements I was animating were stuck in a CSS transform in any way, elements on the page would disappear in Chrome OSX (100% of the time). I fixed it by adding a class that set transform to none when the timeline pauses, and removed it when it played. This was the only way I could fix it. I can't share the URL publicly, but I can post links to both versions via PM if it helps. My main questions in regards to this: Is this a known issue at all? If you animate dozens of things at once (in my case, dozens of 6x6 little squares), is it likely to cause issues, even if the browser isn't using much memory/CPU? It worked fine in every other browser. FF, Safari, IE, even IE9. Thanks
  20. I was using draggable on an SVG element and this was popping up, when testing my work in chrome , this warning pop up in the console log: 'SVGElement.offsetWidth' is deprecated and will be removed in M50, around April 2016. See https://www.chromestatus.com/features/5724912467574784 for more details. It was saying it was coming from Draggable.min.js:14. I was wondering if i should be worried about this warning since i will be using this plugin on svg code during and after that time frame? Will the plugin will be updated for this or should i not worry? Brad
  21. Has anyone else noticed jerkyness in scaling since chrome updated from 48 to 49 a few days ago?
  22. GSAP Masters, Have come across a situation that you are all more than likely preloaded to fire back a response to explain why. The codepen example above is handled allot different in chrome as it is to firefox or internet explorer (all that I have tested at this stage). I was looking for a way to only transform on one shape but then pattern that render across the whole page as opposed to transforming lots of shapes all together (was killing my cpu). Chrome let me believe I was close to an answer until yeah the other browser checks bummed me out. Looking forward to your response. Cheers, Bundy
  23. I did a quick hourglass spinner using an SVG graphic. It looks great in OSX Chrome and animates just fine. But the positioning seems to be off in Firefox & Safari. Is there a known issue with SVG positioning cross browser? Or possibly with transform-origin? Codepen is here: http://codepen.io/Bangkokian/pen/ZbZmmw (View in Chrome first to see the working version).
  24. rustytusk

    CamelCase Browser compability

    Hi all, I am currently working on a little project and i wanted a header with a background and when you hover over this header-div, the background zooms in. However, when I use the camelcase notation in the TweenMax vars, it works fine in Mozilla, but messed up in Chrome, and vice-verse. So 'background-size' works fine on chrome but pretty strange in Mozilla. Hope you can help, thanks in advance! rusty
  25. Hi, This codepen works in IE but not Chrome or Firefox. Basically its the same setup as i have in Lectora. Lectora autogenerates html and css, so i cannot change much in the structure of the html. The javascript however i can change to whatever needed to get this working. Doublechecked with some other projects done, and noticed that indeed IE works while Firefox and Chrome have problems with tweens for x/y, rotation, scale and the alike... Tested on: Windows 10, IE: 11.0.10240 FF: 41.0.1 Chrome: 45.0.2454.101 m Doing some searching in different codepens i find several pens that work alike. But all of them do create/append new text elements that then get transformed. A workaround i might give a try. But in my case i would prefer not to create new text and just animate like in IE on the existing texts. I hope anyone can help out. Kind regards, Math