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ngrinchenko last won the day on November 25 2012

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ngrinchenko

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Everything posted by ngrinchenko

  1. I need a guidance in a proper direction. I am working on a thanksgiving animation card and wanted to emulated leaves thrown up/falling down effect with individual letter forms. I would like individual letters kind of explode in a puff from the bottom of the screen (each letter has a unique color), then they slow down in the middle of the screen and start to fall down in a swirling fallen leaves fashion. As they fall down they assemble into the text a couple lines long. This text is a real thank you note. As they assemble into the text they change to a uniform color. Please suggest which filter or combination of filter/effects I should look into to accompllish such a look. Thanks in advance.
  2. restart() works perfectly every time. I tested it without the set up in outHandler and it works as well. If all I want the tween to play each time once the mouse is over my mc - do I need the set up in outHandler?
  3. It did not work. Maybe my Tween is too long, but at the end I have this ", repeat:1, yoyo:true, paused:true" Maybe it messes up what you are suggesting? I attach a simple file to take a look at.
  4. I play my Tween on MOUSE_OVER. Then I would like it to be reset on MOUSE_OUT so when there is a MOUSE_OVER again on that MC - it plays again. ACOLYTE_mc.ACOLYTE_logo_btn.ACOLYTE_flash.alpha = 0; var ACOLYTE_flash_Tween:TweenMax = TweenMax.fromTo(ACOLYTE_mc.ACOLYTE_logo_btn.ACOLYTE_flash, .25, {scaleX:.1, scaleY:.1},{scaleX:1, scaleY:.4, alpha:1, glowFilter:{color:0xffffff, alpha:1, blurX:12, blurY:5, strength:5, quality:3}, blurFilter:{blurX:12, blurY:4, quality:3}, repeat:1, yoyo:true, paused:true}); ACOLYTE_mc.ACOLYTE_logo_btn.addEventListener(MouseEvent.ROLL_OVER, overHandler_ACOLYTE_logo_btn); ACOLYTE_mc.ACOLYTE_logo_btn.addEventListener(MouseEvent.ROLL_OUT, outHandler_ACOLYTE_logo_btn); function overHandler_ACOLYTE_logo_btn(e:MouseEvent):void{ ACOLYTE_flash_Tween.play(); trace("you rolled over me"); } function outHandler_ACOLYTE_logo_btn(e:MouseEvent):void{ ACOLYTE_flash_Tween.restart(); trace("you rolled off me"); } I want the tween to play only once on MOUSE_OVER each time the mouse is over that mc. On MOUSE_OUT nothing happens on the screen just the tween is being reset to play again. In my set up it plays again
  5. Thanks, I can't believe I missed that. I was so much preoccupied with "difficult " part of 3 individual timeLines, that simple 3 nested time lines were never under the radar to double check.
  6. I did not work. I made two simplified versions. Version 1:"openingCollage3C_test" is where timeLines are not nested and play one after another by setting up delays. Version2:"openingCollage3CNested_test" is where timeLInes are nested, delays are removed. However they do not play as expected. I have a delay on the screen and then everything animates in already with rendered. So it looks like blur and alpha tween already happened while there was a delay and then x,y position tweened in. As a side question. I personally like blur effect and tend to use it quite often. I did remove it as you suggested, but perhaps because there are only five mc's on the screen it did not seem to matter. So I put it back in. I would like to ask you what are the sensible guidelines for using a blur tween. For example: I should or should not apply blur to moving mc's? I should have it on the smallest area as possible? Ignore the quality settings? Make blur in the smaller settings possible, i.e. 10 is much better then 100? Should I use blur as sparingly as possible? openingCollage3C_test.fla.zip openingCollage3CNested_test.fla.zip
  7. If I follow your explanation correctly then it seems that I am doing everything right and still it doesn't work. To be presize it doesn't work properly. I have a blank screen for about 15 sec. and then everything animates without any seen transitions, except for movement in a sec to full completion. It supposed to be a soft animation which starts right away without any delay. Just a reminder all the code works if I don't use nested timelines set up. Here is my code in its entirety: stop(); import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; /////////////////////////////////////////// //sets all Apps images to dark TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.coolingreflectionsIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.towerspectaculaireIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.PinkPassionIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.gazingglowIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.BubbleOasisIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.icysophisticationIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.RosesGallasGaloreIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.FlamelessTabletopAccentsIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.CrystalSparkleIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.CountryTowerIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.ButterflyGlowIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.SilverBloomIntro_btn, 0, {colorMatrixFilter:{contrast:1.5, brightness: .25, saturation: 0.5}}); /////////////////////////////////////////// ////TimeLine starts var IntroCollage_timeLine:TimelineMax = new TimelineMax({timeScale: .5}); //////// IntroCollage_timeLine.appendMultiple([ TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.coolingreflectionsIntro_btn, .5, {y:"-120", autoAlpha:0, blurFilter:{blurX:100, blurY:5, quality:2}}), TweenMax.from(IntroIMGS_COLLAGE.prdctsIntro.Spot4SMTIntro_btn, .4, {x:"+88", autoAlpha:.13, blurFilter:{blurX:100, blurY:11, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.towerspectaculaireIntro_btn, .3, {y:"+77", autoAlpha:0, blurFilter:{blurX:0, blurY:100, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.PinkPassionIntro_btn, .25, {y:"+140", autoAlpha:0, blurFilter:{blurX:100, blurY:22, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.prdctsIntro.SumixDisc3SMTIntro_btn, .3, {y:"-124", autoAlpha:0, blurFilter:{blurX:0, blurY:100, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.SilverBloomIntro_btn, .3, {autoAlpha:0, blurFilter:{blurX:0, blurY:100, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.ButterflyGlowIntro_btn, .3, {x:"-120", y:"+124", autoAlpha:0, blurFilter:{blurX:25, blurY:75, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.gazingglowIntro_btn, .5, {scaleX:1.4, scaleY:1.4, x:"99", y:"+55", autoAlpha:0, blurFilter:{blurX:100, blurY:5, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.CountryTowerIntro_btn, .5, {scaleX:1.4, scaleY:1.4, x:"-83", y:"+24", autoAlpha:0, blurFilter:{blurX:100, blurY:5, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.CrystalSparkleIntro_btn, .4, {x:"+70", y:"-57", autoAlpha:0, blurFilter:{blurX:60, blurY:5, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.FlamelessTabletopAccentsIntro_btn, .3, {x:"+190", autoAlpha:0, blurFilter:{blurX:100, blurY:25, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.RosesGallasGaloreIntro_btn, .3, {x:"+45", y:"-89", autoAlpha:0, blurFilter:{blurX:100, blurY:35, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.prdctsIntro.SubFloraLytelIntro_btn, .3, {x:"+120", y:"-144", autoAlpha:.13, blurFilter:{blurX:25, blurY:75, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.prdctsIntro.FloraLyteIntro_btn, .3, {x:"+115", y:"+119", autoAlpha:.13, blurFilter:{blurX:100, blurY:35, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.icysophisticationIntro_btn, .3, {y:"-229", autoAlpha:0, blurFilter:{blurX:10, blurY:100, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.prdctsIntro.Toronado20Intro_btn, .4, {x:"+77", autoAlpha:.13, blurFilter:{blurX:55, blurY:22, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.prdctsIntro.LyteRing6SMTIntro_btn, .4, {x:"-10", y:"+57", autoAlpha:0, blurFilter:{blurX:60, blurY:5, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.AppsIntro.BubbleOasisIntro_btn, .3, {y:"-229", autoAlpha:0, blurFilter:{blurX:10, blurY:100, quality:3}}), TweenMax.from(IntroIMGS_COLLAGE.prdctsIntro.EMini9Intro_btn, .5, {y:"+129", autoAlpha:0, blurFilter:{blurX:100, blurY:3, quality:3}})], -.2, TweenAlign.START, 0); ///product pictures light up and dim var prdctIntroFlashUp_tl:TimelineMax = new TimelineMax({timeScale: 3, repeat:1, yoyo:true, delay: 1}); prdctIntroFlashUp_tl.appendMultiple([ TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.EMini9Intro_btn.EMini9_ON, .7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.LyteRing6SMTIntro_btn.LyteRing6SMT_ON, 1.7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.Toronado20Intro_btn.Toronado20_ON, 1.7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.FloraLyteIntro_btn.FloraLyte_ON, .7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.SubFloraLytelIntro_btn.SubFloraLytel_ON, .7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.SumixDisc3SMTIntro_btn.SumixDisc3SMT_ON, 1.5, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.Spot4SMTIntro_btn.Spot4SMT_ON, .7, {alpha:1})], -.5, //offset number, i.e. how long it waits before to start TweenAlign.SEQUENCE,//START tweens start times are aligned, or TweenAlign.SEQUENCE so they start one after another -0.9);//n = staggers the TweenAlign.START time, ///application pictures bright up var AppsIntroLightUp_tl:TimelineMax = new TimelineMax({timeScale: 1, delay: 2}); AppsIntroLightUp_tl.appendMultiple([ TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.coolingreflectionsIntro_btn, .7, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.towerspectaculaireIntro_btn, 1.7, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.PinkPassionIntro_btn, 1.7, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.gazingglowIntro_btn, .7, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.BubbleOasisIntro_btn, .7, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.icysophisticationIntro_btn, 1.5, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.RosesGallasGaloreIntro_btn, 1, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.FlamelessTabletopAccentsIntro_btn, .5, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.CrystalSparkleIntro_btn, .5, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.CountryTowerIntro_btn, 1.2, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.ButterflyGlowIntro_btn, 1.7, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.AppsIntro.SilverBloomIntro_btn, 1, {colorMatrixFilter:{contrast:1, brightness: 1, saturation: 1}, ease:Sine.easeOut})], -.5, //offset number, i.e. how long it waits before to start TweenAlign.SEQUENCE,//START tweens start times are aligned, or TweenAlign.SEQUENCE so they start one after another -0.9); //nest another TimelineMax inside your timeline... var myTimeline:TimelineMax = new TimelineMax(); myTimeline.append(prdctIntroFlashUp_tl); myTimeline.append(AppsIntroLightUp_tl); myTimeline.append(IntroCollage_timeLine);
  8. I am lost at seemingly "simple" thing, at least I think it worked out for me before. I have 3 timelines which have to play one after another. So to time them together I put a delay on each next time line. I would like to do it a proper way and nest them into one main time line. Each individually they work fine. So, here are my timelines: var IntroCollage_timeLine:TimelineMax = new TimelineMax({timeScale: .5}); var prdctIntroFlashUp_tl:TimelineMax = new TimelineMax({timeScale: .2, repeat:1, yoyo:true, delay: 2}); var AppsIntroLightUp_tl:TimelineMax = new TimelineMax({timeScale: 1, delay: 4}); then after the code for these timeLines I try to do this: var myTimeline:TimelineMax = new TimelineMax(); myTimeline.append(prdctIntroFlashUp_tl); myTimeline.append(AppsIntroLightUp_tl); myTimeline.append(IntroCollage_timeLine); I also tried this code: var myTimeline2:TimelineMax = new TimelineMax(); myTimeline2.appendMultiple([ (prdctIntroFlashUp_tl), (AppsIntroLightUp_tl), (IntroCollage_timeLine)], -.2, TweenAlign.START, 0); But it works (kind of) only on START. If I do SEQUENCE - nothing happens What did I miss? I tried to delete the repeat:1, yoyo:true and all the delays, but to no avail...
  9. Can I reverse the timeLine right after it was played? Here is my code for the timeLine: var prdctIntroFlashUp_tl:TimelineMax = new TimelineMax({timeScale: 1, delay: 3}); prdctIntroFlashUp_tl.appendMultiple([ TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.EMini9Intro_btn.EMini9_ON, .7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.LyteRing6SMTIntro_btn.LyteRing6SMT_ON, 1.7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.Toronado20Intro_btn.Toronado20_ON, 1.7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.FloraLyteIntro_btn.FloraLyte_ON, .7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.SubFloraLytelIntro_btn.SubFloraLytel_ON, .7, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.SumixDisc3SMTIntro_btn.SumixDisc3SMT_ON, 1.5, {alpha:1, ease:Sine.easeOut}), TweenMax.to(IntroIMGS_COLLAGE.prdctsIntro.Spot4SMTIntro_btn.Spot4SMT_ON, .7, {alpha:1})], -.5, //offset number, i.e. how long it waits before to start TweenAlign.SEQUENCE,//START tweens start times are aligned, or TweenAlign.SEQUENCE so they start one after another -0.9);
  10. My main time line is sectioned into two labeled keyframed sections. In section1 I have a button called "APPLICATIONS" which colors blue on roll over and discolors on roll out. In this section1 there is an SWF loader which loads additional buttons. These buttons when clicked bring user to section2, where the button "APPLICATIONS" should be staying colored in. However it does not happen. My idea was to play the timeLine which is set up is section1 in the main file by a command in the loaded SWF file, which works now. However I still need to make sure that evenListeners are disabled as well. I dabbled in a code attempt, but it did not seem to work. Is it possible to accomplish? playTimeLineOutOfLoadedSWF_test 3.zip
  11. Wow, This is a new approach to me. I have a fairly complicated website. The reason I segmented the main time line is that I can easily see each labeled section and access a code for it right away. What you are suggesting, if understand you correctly, the entire site consists of only one frame with Movie Clips for each section located on that frame. Then all the code per each section would be located? Is it inside the Movie Clip for each section or on one layer of the first frame where all of the movie clips for the website are located? If I put the code on first frame for all the present movie clips - it will become one huge page of code for everything. Is it how it is done? Or only navigation goes on first frame and all the rest as animation goes inside the movie clips? I would appreciate if you could drop a note on that subject and perhaps point me to a good follow up tutorial on this?
  12. My main time line is sectioned into two labeled keyframed sections. In section1 I have a button called "APPLICATIONS" which colors blue on roll over and discolors on roll out. In this section1 there is an SWF loader which loads additional buttons. These buttons when clicked bring user to section2, where the button "APPLICATIONS" should be staying colored in. However it does not happen. My idea was to play the timeLine which is set up is section1 in the main file by a command in the loaded SWF file, but it doesn't seem to work out. Is it possible to accomplish?
  13. Thanks for the hint. Is there a gradient Tween I can apply in one direction so it looks similar? I would put it to blend to alpha:0, so it looks like a blur.
  14. I applied a BlurTween to my shape. Then I applied a mask to this shape cutting off the top. The end result should be that I have a gradation at the bottom and sharp edge on the top. However the BlurTween jumps down and positions itself as if centered, thus giving me BlurTween on the top and bottom of my shape. How do I make sure that there is only BlurTween at the bottom and straight cut on the top?
  15. My website is arranged in a way that I have main time line segmented into labeled sections by the key frames. Each section has its own unigue elements. Background has elements which are common for all the sections. One of these common elements is an SWF loader which loads an animation running in the background. I applied the loader code on the first frames of a section thinking that since it is running in the background I do not have to apply the code on every single set of keyframes. It works if I go from section to section which has this loader present. However there are pop up windows in other labeled sections which do not have this loader. If I come back from these sections then I do not have a loaded SWF on the screen. I have a container mc for the SWF Loader on the screen which supposed to be set to visible = false; but it is visible on the screen and there is no loaded animation. Here is my code for the loader: ///loader_appLoaderHOME//////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //this hides the background in the MC container, allowing it to be present on the working screen but not live holderMC_MovingLights.holderMC_applicationsBckgrnd.visible = false; TweenMax.to(progressBar_MovingLightsLoader_mc, 0, {blurFilter:{blurX:20, blurY:11}}); //makes sure that none of the barPopUp_mc is showing progressBar_MovingLightsLoader_mc.gradientbar_appLoader_mcPopUp_mc.scaleX = 0; /////////////////////////////////////////////////////////////////////////////////////////////////////////////// var loader_MovingLights:SWFLoader; if (loader_MovingLights){ if(loader_MovingLights.content){ loader_MovingLights.unload(); } } loader_MovingLights = new SWFLoader("supporting files/building blocks/updated/movingLights_Pentagrams.swf", { estimatedBytes:1500000, container:holderMC_MovingLights,// more convinient and easier to manage if to place the LoaderMax into an empty mc (holderMovieClip) // if not will work as well. Then the line container:holderMovieClip, has to be replaced with container:this, // can be any size, can not be scaled as it distorts the content onprogress:progressHandler_loaderMovingLights, onComplete:completeHandler_loaderMovingLights, centerRegistration:true, alpha:1, scaleMode:"none" }); function progressHandler_loaderMovingLights(event:LoaderEvent):void{ progressBar_MovingLightsLoader_mc.gradientbar_appLoader_mcPopUp_mc.scaleX = loader_MovingLights.progress; } function completeHandler_loaderMovingLights(event:LoaderEvent):void{ var loader_MovingLights:ContentDisplay = event.target.content; TweenMax.to(progressBar_MovingLightsLoader_mc, 1.5, {alpha:0, scaleX:0.25, scaleY:0.25}); holderMC_MovingLights.visible = true; } loader_MovingLights.load(true);
  16. Thanks, you were correct. I did not upload the latest version of the file "appimgCollage5F_1levelIn_fla" there was a code descrepancy in there.
  17. I am not sure anymore which version it is. If I update greensock folder to the latest version awailable and my site has elements which were built a 1.5 years ago they should work or not?
  18. I was working on my site at home lap top for a while, when came to work and loaded up the updated file. Suddenly I have an error and my SWF loader which perfectly worked before doesn't work anymore. Here is the error message: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.greensock.loading.core::LoaderItem/_setRequestURL()[/users/ngrinchenko/Sites/development/stage three/com/greensock/loading/core/LoaderItem.as:73] at com.greensock.loading.core::LoaderItem()[/users/ngrinchenko/Sites/development/stage three/com/greensock/loading/core/LoaderItem.as:58] at com.greensock.loading.core::DisplayObjectLoader()[/users/ngrinchenko/Sites/development/stage three/com/greensock/loading/core/DisplayObjectLoader.as:57] at com.greensock.loading::SWFLoader()[/users/ngrinchenko/Sites/development/stage three/com/greensock/loading/SWFLoader.as:340] at acolyte51c_AppsPopUpsThumbs_fla::mainsite_mc_2/frame73()[acolyte51c_AppsPopUpsThumbs_fla.mainsite_mc_2::frame73:318] at flash.display::MovieClip/gotoAndPlay() at appimgCollage5F_1levelIn_fla::MainTimeline/LampLighter_PopUp() I figure that I am missing a com folder somewhere in my work folders or in my work folders there is an old com folder and at home I have updated versions. Is it possible or it is something else?
  19. Hi Carl, You help me a lot at various times, so I greatly appreciate your advice. My trouble file is my main flash file which exceeds the 500K limit I can load up on the forums. I'll keep on trying to assemble a test file see if I get any errors. Very strange that I do the same set up on the test file and main file and test file comes back clean. Is it possible some other code interferes with SWF Loader code? The only other thing I may think of is that I use the same Symbol for the holderMovieClip.holderMovieClip_Bckgrnd and assign it different instance name on each page. I probably have about 5 swf loaders on my site. This one is the only one to which I load from two different pages into the same loader. Perhaps I will construct an additional SWF loader just for this page. This way it is completely new and may be will be free of errors. In any case I am very thankful for all your help. Happy New Year to you!
  20. In my set up I have around 75 swf files which load into that loader from other pages. (this loader is designed to be a pop up window for larger files) If I follow your suggestion it means I have to have 75 other unique movie clips inside the HolderMovieClip in order to load each individual swf. Did I understand you correctly? P.S. Why does the same set up works in my sample file and I don't have to put another movie clip inside the HolderMovieClip?
  21. Here is my set up. I have 3 stages (pages) on my main time line. On Stage 1 there is a button which leads to Stage 2 and loads an SWF file into a loader located on Stage 2. Loaded SWF file has button which leads to stage 3 and loads another SWF which has the button which is supposed to lead to stage 2 and load an SWF file into the loader located on the Stage 2. Here is my problem. The button from the SWF file loaded on Stage 3 doesn't work in the real (non test) version. I made a test (attached) and everything works, however in the real world with other items something throws off the code. Here is the error I get in the Output panel: TypeError: Error #1009: Cannot access a property or method of a null object reference. at acolyte51a_AppsPopUpsThumbs_fla::mainsite_mc_2/frame72()[acolyte51a_AppsPopUpsThumbs_fla.mainsite_mc_2::frame72:206] at flash.display::MovieClip/gotoAndPlay() at ButterflyGlow_fla::MainTimeline/onclickSumix32PopUp() where line 206 refers to this line of code: holderMovieClip.holderMovieClip_Bckgrnd.visible = false; It seems to me that I get this error because my buttons work through SWF loaded. If I am mistaken in my assumption as to why the code gives me an error - I understand that it may be not a greensock related issue.
  22. You are right. I tested it while making a simple file and everything has worked. Error has to be somewhere in the code not related to greensock. I will use an actual number rather than the var in my case, since this way it works. Thanks for offering to look into this case.
  23. I would like to find out if I can use a var for alpha values in TweenMax. Here is what I have and it doesn't work: var thumbFadeIn:Number = .3; TweenMax.to(e.currentTarget.blackBox, .5,{ alpha:thumbFadeIn } ); The reason I tried it, because previously I used this line for scale tween, which worked: var thumbSmall:Number = 1; thisOne.x = thisOne.myx = (84 + padding) *item; TweenMax.to(e.currentTarget, .5, { scaleX:thumbSmall, scaleY:thumbSmall, x:e.currentTarget.myx, y:0 } );
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