athr11

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About athr11

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  1. athr11

    GSAP and Two.js - Canvas Performances

    Yeah, that would be even better! Thanks for the suggestion!
  2. athr11

    GSAP and Two.js - Canvas Performances

    Thanks so much! @OSUblake😁 Yes, I'm on a Retina display. Lowering the ratio helped a lot, 1.5 was a nice compromise between performances and quality.
  3. Hi all, happy to join this forum with my first post! I've been using GSAP for quite some time now (Loving it!), and I also started to integrate his capability along with other cool drawing libraries. In this case, I'm having some hard time figuring out why frame-rate and animation performances decrease drastically on Safari and Firefox (Chrome is buttery smooth) when animating the following SVG shape using a combination of GSAP and two.js (Canvas Rendering). I've tried to change the rendering intent from canvas to SVG (via the two.js API) and animate a standalone SVG with GSAP only. In all scenarios, I'm experiencing the aforementioned issues. Does anyone have some good suggestion? Many thanks in advance!