jeremyhoss
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Yes, using fromTo worked fine, thanks!
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I have a MovieClip that I want to have the arrow keys call the below functions. When press the right arrow key, I want it to call tweenIntoView() and when press the Left arrow key, I want it to call TweenOutOfView() and I currently have it working fine. The problem is that when I run that tweenOutOfView() function, the MovieClip go's outside of view of the screen and repeatedly calling the method doesn't return it back to where it started. How do I do it properly? The tweenIntoView() function works as I expect because it starts off the screen and zooms into the middle of the screen. //holds the tween to tween in var tweenInFromLeftSide:TweenMax; //holds the tween to tween out var tweenOutFromLeftSide:TweenMax; public function tweenIntoView() { tweenInFromLeftSide = TweenMax.from(this, 1, {x:-760, alpha:0, ease:Strong.easeOut}); } public function tweenOutOfView() { tweenOutFromLeftSide = TweenMax.to(this, 1, { x:780, alpha:0, ease:Strong.easeOut } ); }
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A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
ok, thanks, yes they both work fine -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
ok, here is my problem. I have a new test tween file that you can download to see what I'm doing. As you can see I do not make use of the updateTo at all and I'm using a bunch of booleans to keep track of things. Can you show me how to make use of updateTo method so I dont have to do what I'm doing? http://rickydoesit.com/wp-content/uploa ... Proper.zip the new example just uses a Sprite -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
ok i think i understand the problem better now, thx -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
Ok, yes I realize the object i'm tweening is actually the the keyword this so I traced out that instead, trace(this.cacheAsBitmap); traces false. -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
Regarding what you said about whether or not any of these Square Sprites have cacheAsBitmap set to true or false, I did some checking. //traces false. targets the Sprite's cacheAsBitmap property trace(tileArray[0][0].cacheAsBitmap); //traces false also. targets the Sprite's first child (the shape) trace(tileArray[0][0].getChildAt(0).cacheAsBitmap); -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
Ok, here is a new zip file that contains all the code in the timeline in the .fla file. I commented out the rightTween that works smoothly but it's slow to move across the screen. The tween I want that has the right speed, moves choppy and is not smooth, can you fix it so it's smooth and still moves at good speed? http://rickydoesit.com/wp-content/uploa ... tFlash.zip -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
Ok, I've fooled around trying to get it to be a fast and smooth tween. Do you want to see if you can get it any smoother than what I've got so far? I used flashdevelop, just open up the TweenTest.as3proj file and edit TweenTest.as, you'll see where I put the tween code there. If you press the left/right arrow keys, I have it moving about the speed that I want which is good, but the smoothness is quite choppy, especially on the ends. Maybe were reaching flash's limitations or maybe we are reaching Greensock limitations? -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
When trying to use TweenMax.updateTo({ x:"50"}, true); 1061: Call to a possibly undefined method updateTo through a reference with static type Class. I'm getting that. Do i need to instantiate the Tween to a new instance before I can use this? Before I was using tween staticly -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
ok after reading around on the forum, it appears the problem is that i'm creating a new tween every single frame by using the enterframe handler. what is the alternate solution. I simply want to tween this.x either way depending on whether or not i'm pressing the arrow keys. Basically move super smoothly and concistantly -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
Ok, after re-reading my post, I realize this is an earlier version of my tween testing that doesn't use bitmaps, it actually uses a custom class Square which extends Sprite but I tried using bitmaps and thought it would perform better, but it's about the same. Perhaps I'm not utilizing the tween properly or something? -
A little dissapointed with the tweening speed/tearing
jeremyhoss replied to jeremyhoss's topic in GSAP (Flash)
Forgot to mention, i'm using AS3 with TweenMax and the framerate of my movie is 60fps -
Hi I noticed the TweenMax can tween thousands of objects very nicely however I'm looking to get just 20 flash bitmaps on the screen to scroll smoothly. I have the main document class for my flash cs4 project set to Main.as so it has a class file with it. I placed the 20 bitmaps onto the screen and Instead of tweening all 20 bitmaps, I decided to tween just the Main.as object by tweening the this.x and this.y property. Here is my result, although it's quite smooth, I thought it would be amazingly smooth lol Am I doing anything wrong or can I do anything to make it even faster/smoother? I uploaded the swf file to this free swf host I found on google, http://megaswf.com/view/87311edf2ec5998 ... c8665.html press the left/right arrow keys to make use of the tween. Here is my source code, http://actionscript.pastebin.com/m4baad918