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SpriteLab

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  1. SpriteLab

    Hue value

    Looks great. Thank you so much for your participation in this. It has helped me a lot. Im far from done, but have a working model here: http://test.spritelab.dk/jensen/ Cheers John
  2. SpriteLab

    Hue value

    Hi ! Thanks. The alpha didn't look good. It gave it a darker, much shiny look. But I found a solution, deep down the javascript road. Only because of your suggestion. So thanks. Heres how it looks function mSetColor(imName, colorImName, hex) { console.log(":: mSetColor ::") // I have two of the same images, excactly at the same coordinates var image = pBikeContainer.getChildByName ( imName ) var colorIm = pBikeContainer.getChildByName ( colorImName ) // the one on top has a blending of "hard-light" image.compositeOperation = "hard-light"; // here Im just converting the hex values from #FF0000 to =xFF0000 hex = mReplace(hex, "#", "0x", false) hex = Number(hex) // get the bounds, so I can color the image var mbounds = colorIm.getTransformedBounds(); colorIm.cache(0, 0, mbounds.width, mbounds.height); // The image beneath get a tint. It will be totaly flat and one color, but the image above with a blending of "hard-ligt" will let the color through. (see attached. The left is th original. The right withe 2 images on top of eachother) var tl = new TimelineMax(); tl.to(colorIm, 0.1, { easel: { tint: hex, tintAmount: 1 } }) }
  3. SpriteLab

    Hue value

    Hi ! It seems like a fast way. How did you create the overlay image? Are there any way to create it from an existing mage? Or is that done by adding shadows. hilites etc by hand ?
  4. SpriteLab

    Hue value

    I think you are on to something here. I will look into this, this weekend. Thank you so much
  5. SpriteLab

    Hue value

    Well, the best result is when the bike has a color. When its grey, the hue has no effect alone. At least not by code.(in fireworks its ok). I tried the colorize on a grey bike , but it gets distrorted when the amout is 1. If 0.5 or 0.3, its just vague var bounds = this.mc.nominalBounds; this.mc.cache(0, 0, bounds.width, bounds.height); var tl = new TimelineMax(); tl.to(this.mc, 0.5, {easel:{hue: 50, colorize:"green", colorizeAmount:1}}) I will try with saturation, but I think that theres something missing, that I dont understand of how this works
  6. SpriteLab

    Hue value

    Hi ! If anyone looks at this: https://velorbis.dk Just click on the brush and choose a color. The bike is colored in the given color preseving the shadows, curves etc. I assume it's hue. But as I said I cant get the same effect with hue alone. In Fireworks, however, I can. Any idea how to get this effect?
  7. SpriteLab

    Hue value

    Hi ! Thanks. I tried it and maybe it'll work, I don't know. The yellow didn't do it. Just made it darker. See attached. Where do I find a list of available properties and settings. Like the colorize. What colors will it take.... yellow, red, white etc. Thanks for your time on this John
  8. SpriteLab

    Hue value

    Hi ! Thanks for replying. My goal is to aply a hue to a picture, where I need to keep the shadows and bevels etc. So I think HUE is the best option. But I have to provide several colors. Making a loop through -180 to 180 HUE, doesn't show any yellow colors. probaby because the square is red, and as you say, its a filter thing. I cant TINT them. But maybe I could use a property more, like saturation, but I think the docs are very little informative as to properties and values
  9. SpriteLab

    Hue value

    Hi. If I set the hue of a clear red square like this: var tl = new TimelineMax(); tl.to(this.square, 1, {easel:{hue:65}}) It turns brown(ish) If I create a #FF0000 square in Adobe Fireworks and set its hue to 65, it turns yellow. Do I miss something in the setting in the script? I think it's hard to find a doc of all settings for the easel. Thanks in advance John
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