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dgbenner

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  1. haha. ok, thanks Carl. Most of my projects Im not sure what file size to expect, so it's always a concern when doing professional work to meet IAB standards. however, Im thinking I can use timeline tweens as well as GSAP initally until I get a better grasp. thanks again dan
  2. I just got my feet wet with Tweenlite, and created a simple 300x250 display banner. It has a single image and a few lines of type that tween in and out. I was done and saw my file size was about 27kb. A typical banner that size I can get to about 12-15kb, but without the buttery motion GSAP has... I ran an output report and pasted it below... It looks like the 16,000 AS bytes took up a big chunk of the swf. Since Im just doing basic banners, should I stick to Flash's native tweening instead? I also pasted my Tweenlite code below the report, if there's something Im doing that could be bloating the file. I get the possibilities of GSAP being powerful, but I am not at the level currently to use it as a go between between native/timeline tweens and GSAP code. Any thoughts? 300x250 test.swf Movie Report ------------------------------ Metadata -------- Bytes Value ---------- ----- 939 <rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns:xmp="http://ns.adobe.com/xap/1.0/"> <xmp:CreatorTool>Adobe Flash Professional CS6 - build 481</xmp:CreatorTool> <xmp:CreateDate>2014-11-03T09:50:24-05:00</xmp:CreateDate> <xmp:MetadataDate>2014-11-04T15:26:42-05:00</xmp:MetadataDate> <xmp:ModifyDate>2014-11-04T15:26:42-05:00</xmp:ModifyDate> </rdf:Description> <rdf:Description rdf:about="" xmlns:dc="http://purl.org/dc/elements/1.1/"> <dc:format>application/x-shockwave-flash</dc:format> </rdf:Description> <rdf:Description rdf:about="" xmlns:xmpMM="http://ns.adobe.com/xap/1.0/mm/" xmlns:stRef="http://ns.adobe.com/xap/1.0/sType/ResourceRef#"> <xmpMM:InstanceID>xmp.iid:EAB7B9250D2068118083F07BA108F061</xmpMM:InstanceID> <xmpMM:DocumentID>xmp.did:EAB7B9250D2068118083F07BA108F061</xmpMM:DocumentID> <xmpMM:OriginalDocumentID>xmp.did:F77F1174072068118083A353E50FFFFA</xmpMM:OriginalDocumentID> <xmpMM:DerivedFrom rdf:parseType="Resource"> <stRef:instanceID>xmp.iid:F77F1174072068118083F07BA108F061</stRef:instanceID> <stRef:documentID>xmp.did:F87F1174072068118083A353E50FFFFA</stRef:documentID> <stRef:originalDocumentID>xmp.did:F77F1174072068118083A353E50FFFFA</stRef:originalDocumentID> </xmpMM:DerivedFrom> </rdf:Description> </rdf:RDF> Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ----- 1 30026 30026 Scene 1 (AS 3.0 Classes Export Frame) Scene Shape Bytes Text Bytes ActionScript Bytes ------- ----------- ---------- ------------------ Scene 1 38 0 16116 Symbol Shape Bytes Text Bytes ActionScript Bytes ------------- ----------- ---------- ------------------ arrow_mc 0 0 0 background_mc 0 0 0 base_mc 28 0 0 button_png_mc 0 0 0 headline_1_mc 0 217 0 headline_2_mc 0 84 0 logo_mc 494 0 0 subhead_mc 0 147 0 Font Name Bytes Characters ---------------- ---------- ---------- TradeGothic-Bold 3541 .?ABCDEGHIJLNOPRSTUWYaceghiklnoprtuvwxy ActionScript Bytes Location ------------------ -------- 16116 Scene 1:Frame 1 Bitmap Compressed Original Compression ---------------- ---------- ---------- ----------- background_a.jpg 5858 300000 Imported JPEG=102 Untitled-1.png 549 10212 Lossless button(1).png 1411 4640 Lossless import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; TweenPlugin.activate([FrameLabelPlugin, ColorTransformPlugin, TintPlugin]); import com.greensock.plugins.TweenPlugin; import com.greensock.plugins.BlurFilterPlugin; TweenPlugin.activate([blurFilterPlugin]); //moves headlines off stage TweenLite.to(headline1_white_mc, 1, {x:-250, y:137.2, delay:6, ease:Sine.easeOut, blurFilter:{blurX:10, blurY:10} } ); TweenLite.to(headline1_bronze_mc, 1, {x:527, y:137.2, tint:0x996007, delay:6, ease:Sine.easeOut, blurFilter:{blurX:10, blurY:10 } } ); //moves final headline onto stage TweenLite.to(headline2_white_mc, .75, {x:203.65, y:63.65, alpha:1, delay:7, ease:Sine.easeOut } ); TweenLite.to(headline2_bronze_mc, .75, {x:203.65, y:63.65, alpha:1, tint:0x996007, delay:7, ease:Sine.easeOut } ); //moves white base block and white arrow onto stage TweenLite.to(base_mc, 1, {x:150, y:225, delay:8, ease:Sine.easeOut } ); TweenLite.to(arrow_mc, 1, {x:239, y:183.95, delay:9, ease:Sine.easeOut } ); //fades in final elements TweenLite.from(logo_mc, 2, {x:239, y:208.55, alpha:0, delay:10, ease:Sine.easeOut } ) TweenLite.from(button_mc, 1.4, {alpha:0, delay:9.75, ease:Sine.easeOut } ); TweenLite.from(subhead_mc, 1, {alpha:0, delay:10, ease:Sine.easeOut } );
  3. thanks, carl! your file worked fine and also I cut and pasted into your code into my test file and it worked as well! thank you! forward into tweenlite!!!!
  4. I also tried this same thing with v12 and am testing in that, with the same issue.
  5. thanks, Carl. So my code should be for AS2/v11: import com.greensock.TweenLite; import com.greensock.*; import com.greensock.easing.*; TweenLite.to(circle_mc, 1.5, {_x:500}); I tried that, and that did not work. I also noticed after countless attempts that when typing "import" i don't get any code suggestions/autocompletions. is it possible it's not loading the classes? "import" does appear purple, as if recognized. and the * and "easing" but everything else is all black, and doesn't autofill. I have the unaltered 'com' folder in the same folder as my fla. And have saved the fla.
  6. Also, my question above relates to me downloading AS2 V11. I tried the same thing with V12. import com.greensock.TweenLite; import com.greensock.*; import com.greensock.easing.*; TweenLite.to(circle_mc, 1.5, {x:500});
  7. Hi, Im just getting started and am excited about the prospect of a new door to flash. However, I am stumped right off the bat going through "Getting Started" for Tweenlite. I downloaded TweenLite for AS2. Created a test folder. Put the com folder inside. Created a test fla. I imported the classes as was instructed on the first frame of the timeline: import com.greensock.TweenLite; import com.greensock.*; import com.greensock.easing.*; TweenLite.to(poly_mc, 1.5, {x:100}); I created a polygon called poly_mc, and also named the instance poly_mc. I extended my timeline in the event it needed 1.5 seconds of frames to run the animation. Nothing happened. No errors either. Am I doing something wrong? I'm on Flash CS6, but wouldnt imagine it matters since it's AS libraries.
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