I was wondering if it's possible to save other variables/properties of objects when exporting XML using TransformManager?
I'm building a game authoring engine using it and it's working great, but I'm hitting situations where I need to save extra information about the managed objects.
For instance, if I wanted to save a point value to a game object, or a target name for a teleporter game object? ie:
pointVal = "100"
teleportTargetID = "B100"