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Evolution

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  1. Thanks for the input, I'll do some experimenting when I have the time. I am unloading using the built in Loader.unloadAndStop(); I'll give SWFLoader a try. I definitely allowed enough time for 120 enter frames to pass.
  2. Hello, I'm working on cleaning up some legacy code so it can be unloaded from the parent SWF and ran into an issue that when any TweenMax function is called within a child SWF (eg. TweenMax.killAll(), just that, nothing else is called), it blocks the child SWF from being unloaded. The same issue cannot be repeated when instead of TweenMax I use TweenLite or TweenNano. Using advanced telemetry Adobe Scout just shows that TweenLite initializers are not garbage collected. As a note, the parent SWF also uses TweenLite. The child SWFs are loaded into the parent in the same application domain and security domain using LoaderMax. I am using * VERSION: 12.0.0 * DATE: 2013-01-21 of TweenNano and * VERSION: 12.1.5, * DATE: 2014-07-19 of TweenMax (the latest package) Any ideas as to what might cause this are appreciated. I would upload the scout session files but those are ~14mb each, instead I can offer dropbox links: https://dl.dropboxusercontent.com/u/15108424/EvoWrapper/EvoWrapper-collected.flm https://dl.dropboxusercontent.com/u/15108424/EvoWrapper/EvoWrapper-notCollected.flm
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