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Beingenious

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  1. Thanks Jack. It's true that it's much simpler / clearer to use the new GSAP 3. To answer my own question, I found a library that could help me make spring animations with GSAP. https://github.com/tannerlinsley/springer I can then convert dampingRatio and duration to normal tension and friction to use it. https://stackoverflow.com/questions/50029666/determine-springwithdamping-and-initialspringvelocity-based-off-from-friction-an Have a great day
  2. Hello, I would like to reproduce the iOS spring animations with tweenmax. The idea is to get as close as possible to the rendering by passing a duration and a damping ratio. UIView.animate(withDuration: duration, delay: delay, usingSpringWithDamping: dampingRatio, initialSpringVelocity: 0, options: [], animations: { layerA.frame.origin.x = 300 }, completion: nil) How can I proceed? Thank you very much for your help.
  3. Hey, That could be cool to have some helpers from morphSVG to scale and translate directly the path values. It can honor the svg spec and be cross browser compliant. TweenLite.to("#square", 1, {morphSVG:{x: -100, scaleY:0.5}}); Please Jack, make my dreams come true again
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