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Found 4 results

  1. Hey there, I need a zip file of Adobe Animate CC (trial.)
  2. The time has came again to pour clean water into the glass. I have started to precisely unravel the mistery of Sizmek as size calculation method. I was unsuccessful. What is know at the moment from my experiments is they are definitely zipping and counting the backup image into the ad's size. But I still don't understand how they compress. I am using 7Zip with the default compression settings and my .zips are bigger than their calculated value. For instance: in case of an 213k .zip, they see 193k from it, which is a 20k difference. I have tried to delete the assest from the zip one at a time, to see what is causing this difference, but i haven't found any file which is adding 20k to the .zip. I don't think they have the ultimate comressor which is better than 7z or the default Windows zipper, this leads to the suspicion: they are excluding something. Could anyone can help me to assemble the right calculation formula? Update: It gets even weirder when I am inlining all the assets into the .html. My .htm file is 217k, backup.jpg is 24k which gives a 171k .zip. Their calculator is displaying ONLY 88k. ( Don't tell anyone but this way we can make huge ads in outstanding quality )
  3. Hello Everyone, Please help me with advice / best practice for html5 ad development. I have been trying to find some "summ-up post" showing "what goes where", but could not find any, I appologize. My trouble: I convinced the client to move from swf to html5 banners, followed Chris Gannon's example and developed html5 ads for Google AdWords. When uploading the ads data, client got the error: "Uploaded ad includes html5 code we can not approve: script. Please …" The error call is not very helpful for me, I don't see clearly where to fix this. I am using svg file, hosted image, GSAP TweenMax, I followed google image ads guidelines, wrapped svg in html file, then put svg, minified TweenMax.js and html file in *.zip Here is code I use for html wrapper: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="ad.size" content="width=300,height=250"> <meta http-equiv="X-UA-Compatible" content="IE=Edge"> <title>IDSYS</title> <style> .banner {position: relative} .banner300x250{width: 300px; height: 250px} .banner120x600 {width: 120px; height: 600px} .banner160x600 {width: 160px; height: 600px} .banner728x90 {width: 728px; height: 90px} </style> </head> <body> <object type="image/svg+xml" data="IDSYS_a300x250.svg" class="banner banner300x250"> <!-- <param id="clickTag" value="www.idsys.cz" /> --> </object> </body> </html> sample zip with SVG, html and js files attached to this post: IDSYS_a300x250.zip If anyone could find some time, please help. Best wishes, kuba
  4. We have a couple of large Android apps that we'd like to get on Google Play. We have to get the apk under 50mb so we'll need download and store a bunch of assets the first time they launch the app. This is my goal: 1. On launch check for the required zip file. 2. If it's not there, require a download step. Download the zip. 3. Then we'd need to be able to access the pngs from that download. Would anyone be interesting in helping me with this? matt@spinlight.com
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