Search the Community
Showing results for tags 'webxr'.
Hi Everyone, I have been working on the project involving WebXR, using ThreeJs and Gsap 3. And I have notice that when you initialize webXR session (clicking on 'Enter VR' button) update of Gsap's timelines just stops. They mention in How to create VR content on ThreeJs' website that you need to call setAnimationLoop() from their renderer and to pass callback and that you can't use window.requestAnimationFrame() function (I need to investigate this topic more). The problem was solved calling gsap.ticker.tick() from the callback function. For testing, I have added listener to gsap.ticker and it was working fine when webXR session is not initialized. Is there a better method to update gsap timelines, and am I missing something? I used Oculus Quest for headset and Oculus Browser which is based on Chromium.