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Intro: Theres probably not a simple anwser to this but I wanted to see if someone more gsap experienced than me knew of some cool trick that could help me before I go on to do some overly complicated way of solving my issue. Whatver the case, thanks to anyone who is willing to give my issue a shot one way or another. Context: So, I want to create a component builder that lets users drag and drop blocks in place. As part of this I am using GSAP Draggable to drag and drop an element. The riddle im stuck on at the moment is I want the element to snap into place when its dragged over an area that can receive it. The simple solution is to just use the hitTest() function to detect if eligeble element is hit and then get either the points off that element to use in the livesnap, or get the transforms to match that element or something like that. Problem is that in a more complex example, for my use case, I dont actually want to manually create a uniqe function for every possible snappable area since there might be a lot. The ultimate solution would be if I could somehow dynamically fetch whatever snappable element we have hit. But as far as I can tell, from the docs, the hitTest() doesnt actually return the hit element, it just returns a boolean which kinda forces me to do something uniqley for each individual element that can get hit. Question: Is there a straight forward way to dynamically get whatever element I hit with the hitTest()? Codepen: Ive provided a codepen that acts like a massive simplification of what I am trying to do just to narrow it down to exactly what I am asking and making easy to experiement with solutions. Hope that makes it simpler to understand.