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Showing results for tags 'user interaction'.
I'm using GSAP to create a problem solving game where the user drags coins in to bowls of a balance scale and weighing them by pressing a button. The user should be able to read some instructions before the game and some other instructions during the game. Different text elements should change when pressing the button for weighing. After 3 weighs the game should stop and user should somehow submit which coin he/she think is heavier or lighter than the rest. Maybe by dragging a coin to a "submit area" and somehow entering if it's heavier or lighter. Is th
Dear All, First let me thank you for any help you can provide and let me explain what the situation is like: I have a number of elements/symbols/bitmaps that I set up on my flash stage (there can be as many as 30 elements) I place the first 5 on stage one under another and the rest outside the stage, on top, so I create the rolling effect. I have an array that I save all the element names in so I know which element is next etc. Currently I construct the spin using Timelinemax and I spin it User sees the first 5 elements and then it spins until the last 5 elements which I bounce a bit on f