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Found 3 results

  1. Hi Can anyone tell me if there's a 'best practices' way of stopping a throw animation. Basically I want an element to be able to catch something that a player has thrown using the Draggable / ThrowPropsPlugIn. If the element catches the thrown object, the thrown object would stop short of the distance it would have glided (been thrown). Many thanks in advance
  2. Hi Using Draggable with throwProps I keep checking on a 'thrown' objects coords using onThrowUpdate. My problem is based on needing a reference to two scopes. One scope being the object that's thrown (the throw scope) and the other is the scope that I set in onThrowUpdateScope. If I set "onThrowUpdateScope: this" so as it references my object and all my prototyped methods then I can't seem to reference the object with the 'throw' scope. I would be very grateful if someone can show me how this is done... Many thanks in advance...
  3. Hi I'm wanting to use Draggable (including ThrowProps) to be able to flick objects in only one direction(in this case only left). Is there a built in way I can constrain the flick say only to the left and not allow drag or throw in any other direction (similar to a SwipeLeft event in jQuery TouchSwipe - I just want to avoid importing too many libs). Many thanks in advance
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