Jump to content

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'tweening accuracy'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Personal Website



Company Website



Found 1 result

  1. Hi All, I'm creating a game and I'm having some issues with timing accuracy of TweenMax. Basically, I have a vehicle moving between two points using the following code: vehicleTweener = new TweenMax(vehicleMovieClip, moveData['journeyTime'], {x:goTo['x'], y:goTo['y'], ease:Linear.easeNone, onComplete:checkForArrival}); moveData['journeyTime'] is in seconds, and I've turned off easing. The vehicle moves and arrives where it should, so no issues there. However, I'm having some issues with the accuracy of the tween. It seems to be moving a little too fast as it will usually arrive about half a second before it should. Whilst that doesn't sound like a big deal, as the vehicle moves from point to point this inaccuracy starts to add up. Just wondering if there's a simple fix to this? I know timers are a tricky topic, but I was kinda hoping I could get away without having to come back to the server too often to check/validate vehicle position. Thanks in advance...