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Found 391 results

  1. Hello guys, Just started my first gsap project using react js. There is a loader which is visible at the initial load and I pass a flag prop to the main component once the loader disappears. Once this flag is received by the main component, I play the timeline using the play method. In the timeline I'm fading in multiple elements present in the section. I'm facing a problem where this timeline is a part of the ScrollTrigger animation which happens on every section scroll. So for the first screen, as soon as the loader disappears the animation is already complete as the ScrollTrigger considers it in the viewport. //Main component this.timeline = gsap.timeline().pause(); //sections, sectionRight, descriptions are refs of sections and elements which fade in. sections.forEach((section, index) => { const tl = gsap.timeline({ paused: true }); tl.to(sectionRight, { autoAlpha: 1, duration: 0.5 }).to(descriptions, { autoAlpha: 1, duration: 0.5, y: 0 }, 1); ScrollTrigger.create({ trigger: section, animation: tl, start: "top +=70", end: "bottom top", scrub: 0.5 }); }); //this.timeline is same as above tl which is played when the loader flag is received. But the animation is already played due to being in the viewport. Also, I want the timeline (tl) to play on each section scroll when in viewport but doesn't work properly. Not able to figure out where is it going wrong. Help very much appreciated. Thanks in advance.
  2. phernand42

    Hiding Layers

    Hi Everyone! Trying to figure out how I go about hiding layers in my svg using scrolltrigger. The effect I'm trying to go for is when a user scrolls down on page a new layer is displayed at certain points/triggers (while also keeping original or first layer displayed always). However as you can see from my pen example there are certain layers I'd to hide when scroll gets to a certain trigger, right now they overlap which I kind of expected. I've been reading up on stagger but I'm not sure how I would go about implementing with scrolltrigger. Thanks in advance!
  3. Hello, I've using in past ScrollMagic with combinations before I discover ScrollTrigger, main reason was that I could make it work on mobile and table (iOS tested only) and since I moved from ScrollMagic to the awesome ScrollTrigger from gsap, I moved just two timelines both works on mobile (iPhone) but still without any changes on iPad. Is there any special thing I have to do to make it work on iPad? I'm using Webpack with GSAP 3.4.0. I don't see anything special why it shouldn't work. What could cause the problem? import {gsap, TweenMax, TimelineMax} from 'gsap'; import 'imports-loader?define=>false!scrollmagic/scrollmagic/uncompressed/plugins/debug.addIndicators'; import {TextPlugin} from 'gsap/TextPlugin'; import {CSSRulePlugin} from 'gsap/CSSRulePlugin'; import { ScrollTrigger } from "gsap/ScrollTrigger"; gsap.registerPlugin(TextPlugin, CSSRulePlugin, ScrollTrigger); $(function() { if (document.querySelector('.IntroAnimation')) { let introTl = gsap.timeline({ scrollTrigger: { trigger: '.IntroAnimation', start: "40px center", end: "bottom center", scrub: true, toggleActions: "restart pause reverse pause", markers: true } }); introTl.to('.IntroPlatform-base', {opacity: 0, scale: 0.8}); introTl.to('.IntroPlatform', {rotateX: 0, className: 'IntroPlatform hasShadowRow'}); introTl.to('.IntroPlatform-slide.isHidden', { display: 'block', opacity: 1, onReverseComplete: hideSlides, onComplete: allowSwipeIntro, }, '<'); introTl.to('.IntroPlatform.hasShadowRow', {opacity: 1}, '-=1'); introTl.to('.IntroPreview-play', {opacity: 1}); function hideSlides() { introSlider.slideTo(2); introSlider.allowSlideNext = false; introSlider.allowSlidePrev = false; } function allowSwipeIntro() { introSlider.allowSlideNext = true; introSlider.allowSlidePrev = true; } } });
  4. I'm trying to trigger different timelines at different breakpoints using the window.matchmedia(); method. I've attempted to put together a potential example here: const box = document.querySelector(".box"); const change = document.querySelector(".change"); const mqs = [ window.matchMedia("(min-width: 600px)"), window.matchMedia("(min-width: 768px)"), window.matchMedia("(min-width: 1024px)") ]; const tl = gsap.timeline({ paused: true; }); if (mqs[0].matches) { tl.to(box, { backgroundColor: "green" }); } else if (mqs[1].matches) { tl.to(box, { backgroundColor: "pink" }); } else { tl.to(box, { backgroundColor: "black" }); } function playTl() { tl.play(); } change.addEventListener("click", playTl); My idea is to have the change button trigger the animations. Is it a little more complex that this approach? Having dug around in the forums it seems media queries plus gsap tends to throw up a number of complex solutions, I was hoping for something a little more simpler. Here's a Codepen also:
  5. Hello, First of all, sorry for just copying and pasting the whole project, but I didn't have enough time to replicate the issue in a minimalistic way. Hope it's useful to solve the problem I'm facing. I'm currently working on my personal site which its homepage consists of a slider. When the slide changes, a div covering the whole viewport with a background image should also change accordingly. It is done using gsap.timeline() and as you can notice, there's a really noticeable amount of lag when the animation happens. Without the background change, everything is smooth. Tested on a 2018 15inch Macbook Pro running macOS Catalina 10.15.6 on Google Chrome v84.0.4147.89 (laggy), Firefox v79.0 (really really laggy) and Safari v13.1.2 (somehow smooth). Thank you in advance, Arnau. ps: I was just testing and I know the background image is incredibly stretched, already tried with a properly sized one and same results. ps2: As of now, only the next page button works ("següent").
  6. Hey everyone, I've not had to give too much thought in the past to how I structure timelines, but I think it's going to be important on an upcoming project so would like some advice on how to tackle it. The animation is broken in to three steps, it should play but loop at the end of each step (almost in a passive state) until the user chooses to proceed to the next step. The user can also choose to play one of the three steps of the animation via navigation / buttons. All elements of the animation exist within a single provided SVG. Each scene will need to do different things to those same elements. So for example in step one I'll fade a key element in, in step two that same element might move off to the side. What would be the best way to tackle this? I've had two thoughts on how to approach it. Single Timeline Create a single (huge) timeline. Then add timeline labels at strategic points which should allow me to control which portion of the animation to play. Then figure out how to loop the last portion of each section until there is a user interaction such as clicking a 'next' button, or allowing them to choose a different step like above. Multiple Timelines Create a single global timeline. Then add separate timelines for each 'scene'. This should allow me the same control as above but keep the file cleaner as I can break the animation in to smaller chunks. Which of these is the better pattern to take, or is it worth doing it completely differently? Does anyone have examples of something similar? I've been looking around and found some examples but nothing seems to be quite like the above. Any help would be appreciated! Thanks Sam
  7. Hi Everyone Trying to do some simple animations of a DNA SVG graphic using scrolltrigger and morph svg. As you can see in codepen example I got it to work somewhat but the morph looks a little weird when I scroll down to second section (haven't yet added in other parts of graphic). Wondering if this is the right approach or if there is a better way to do this. Ideally when a user scrolls down small pieces of the graphic will appear (or ease in when scrolling).
  8. Hi! I am really loving Green Sock! I have an animation working, but I am wondering if there is a way to animate all elements at the same time in the same timeline, if that makes sense? See my codepen (you may want to view on codepen or resize the codepen window to see it clearly). My goal with this is to have each box fade in and transform/translate/scale all towards the center of the section and then to fade out at the same time. But, I am trying to get them to do this all at once and to come from different directions. I tried chaining .from().from()'s, but this just plays one and then starts another. I tried something like: tl .from(".icons-animated #HumanStars", {translateX: -200, translateY: -200, scale: 0.3, rotation: 90, autoAlpha: 0, ease: "power2"}, ".icons-animated #HumanStars strong", {translateX: -200, translateY: -200, scale: 0.3, rotation: 90, autoAlpha: 0, ease: "power2"}); but this doesn't seem to achieve my goal. Is there a way to animate .from() and chain the animations inside that from? Which methods should I be reading about/what is the syntax for this if it exists? Or am I not approaching this the right way? Thank you so much.
  9. Hi! I try to change animation with (window.matchMedia()).matches How can i get tween from timeline and replace (or edit) it? I read about .remove() method, but how can i add on removed place other tween and how can i add label to tween. for example: tl .addLabel('start') .to('.box-1', {x:100}, "start") // <--- how to change this or how to .remove() this and place other tween on this place .to('.box-2', {x:100}, "start")
  10. Had a trawl through the site and codepen but couldn't find an answer. I have timelines that require different scrolltrigger values according to media queries, is it correct to place paused timelines outside the ScrollTrigger.matchMedia() and the scrolltrigger/s inside the function? Or is it best practice to duplicate timelines in each media query? Or some other setup? Thanks
  11. blya

    Horizontal loop

    Hello! I have a question, below is an example of the scroll "roulette" I have two questions: 1. Is it possible to do infinite scrolling, for example, it stopped at 100 (------->), the next number is 50 (<-------), and it should continue to scroll right (------>) and stop at 50, not left (<-------) * -------> - this direction: D 2. Is it possible at each start to first do several iterations from start to finish (as when scrolling a wheel) and only after that stop at the desired number? At the moment, if we stand at 10 and select 11, the cursor will move slightly, but it is necessary that he first spins like crazy and only then stops This library is amazing! 🔥 Thanks!
  12. Hi everyone. I have a trouble with master timeline. I can't figure out why all animations in master timeline start when content loaded. I want two animations of the computer to switch each 5~7 seconds . It works fine after the delay finishes. There are Mater timeline on the bottom of codes and functions are top of it. Could you give me some advises to fix this problem? Thank you.
  13. Hi, I'm new to GSAP. I just wanted to check if I can use timeline and scrolltrigger on the same trigger element. I'm getting issues specially when I try to scroll back. Below is the code. gsap.timeline() .to(".background-scene", { opacity: 0, scrollTrigger: { trigger: ".page-7", pin: true, scrub: 0.5, markers: true } }) .fromTo(".background-scene-2", { opacity: 0 }, { opacity: 1, scrollTrigger: { trigger: ".page-7", pin: true, scrub: 0.5, markers: true } }) .to(".background-scene-2", { opacity: 0, scrollTrigger: { trigger: ".page-9", pin: true, scrub: 0.5, markers: true } }) .to(".background-scene-3", { opacity: 1, scrollTrigger: { trigger: ".page-9", pin: true, scrub: 0.5, markers: true } });
  14. I'm trying to do my first ScrollTrigger animation where I have two sections inside a container; first one has three boxes and the next one has a few lines of text. The goal is to animate the lines of text as the user scrolls down only after all the boxes in the previous container have been animated. I have created an example below to demonstrate this. The boxes are being animated as needed, however the lines of text begins animating, while the boxes are still animating. Also, the elements and text containers overlap each other. I'd like the text container to not overlap and reveal the lines of text as they are visible on the viewport. Any idea what I could be doing wrong? Any help is much appreciated, Thank you!
  15. Hi, I have this timeline playing a simulation of reflection on the water. I wanted to duplicate the timeline, all over the view box. The same SVG object, the same animation but on different locations and playing all at the same time. It is that possible ? I have a test on codepen. Thanks, Sergio
  16. Hi guys. I am trying to achieve an overlay menu animation using this stack: React, styled-components and gsap. I made a simplified example of my code in here: https://codesandbox.io/s/young-wildflower-ld94q The main overlay animation plays smoothly, but the menu items dont. I am trying to create a stagger effect for each MenuItem component. As you can see using useRef() hook only works only for the last component. When Iterating an array of components useRef() is not the right choice since the same ref has been passed to multiple objects, but still I have no idea how to get a progressive fade for each component and I'm not even sure I'm using gsap in the correct way. What am I doing wrong? Thank you in advance, Matteo.
  17. I want to create something like function with parrameters to generate template for timeline Example: let tl = gsap.timeline({paused: true, defaults: {duration: 0.2}}) /** opt format: opt = { prop: "", // x, y from: "", // value "+=10".. to: ""// value "0" } */ function tlgenerator(element, opt){ let tl = gsap.timeline(); tl.fromTo(element, {opt.prop: opt.from, autoAlpha: 0}, {opt.prop: opt.to, autoAlpha: 1}) return tl } tl.addLabel("start") .add(tlgenerator(element1, {prop: "y", from: "-=10", to: "0"}), "start") .add(tlgenerator(element2, {prop: "x", from: "+=10", to: "0"}), "start") .... It is not working example I'm not sure that this question need codepan demo?
  18. Hi, do you have any tips how make a dragger/timeline or progress bar fulfill by itself as the mouse is being moved? Additionally, how to read its value in real time? I want to update mood.progress() value adequately. In short words - the goal is for pet's mood to get better as you move your mouse. Right now you can do it by dragging a dot on a slider. I'm using GSAP since yesterday. I've been fighting all day with it and cannot think of any proper solution. Thanks! [EDIT] Solved
  19. Hey there 👋 This is my first time using Timeline, so I'm sure I must be missing something obvious. What I'm trying to do is start the record off slow, let it spin baby spin, and then bring it to a gentle stop with some more easing tacked on the end. But ignorance has stopped me in my tracks, yet again. Any help getting this party started would be greatly appreciated. Cheers!
  20. Is there a built in way to stop/pause a Timeline at a specific time? //Plays from 5 seconds timeline.play(5) //I'm looking for a way to play from 5 seconds and stop at 10. timeline.play(5, 10)
  21. Hi everyone, I'm really newbie with gsap and I'm more than sure that I did some awful mistakes. Sorry in Advance if this was already asked / the answer is in documentation but I really couldn't find it and I managed to spend 8h trying to fix this ( deleting and remade-ing ) . So for short I found some really great examples and this one caught my eye: This one more precisely: https://codepen.io/osublake/pen/YrXdGZ -- I started to analyse it and I tried initially to migrate from gsap 2 to gsap 3 but unfortunately I managed to fail miserably. Afterwards I tried to recreate it from scratch to understand how it works where I failed but still ... I managed to get stuck. The main problem: I don't understand why in the demo this line: var animation = new TimelineMax({ repeat: -1, paused: true }) .add(baseTl.tweenFromTo(1, 2)) mainly starts the timeline in a great position and in my situation: _.animation = gsap.timeline({repeat: -1, paused: true}).add(_.timeline.tweenFromTo(1, 2)); it just stays in place. I also tried to reproduce Blake's example in localhost and it does the same thing ( after changing everything to gsap.timeline and gsap.to ). I'm thinking that I miss something or it's a bad thing on putting the timeline in 'this' object. In the end I just want to properly select the center object/objects and increase the scale . And I'm trying to implement a progressive scaling on each item like: 0.6-0.8-1-0.8-0.6
  22. Hello GSAP community! How's everybody? I would like to know if you could help me. I have two timelines that are triggered by ScrollTrigger when I am within the range of the start attribute. The onEnter and onLeaveBack events of the same ScrollTrigger instance work with timeline.play () and timeline.reverse () respectively, the problem starts when the two timelines are fired and loses the smoothness of the transition. Example: When I move from div.p3 to div.p1 tl2 is interrupted, it is interrupted by tl1 and overwrites everything. I don't quite understand if it could be fixed with invalidate or overwrite. Thank you very much in advance! Here I attach my codepen: https://codepen.io/cpiocova/pen/PoZVEva <body> <div id="box"></div> <div class="p1 pages"></div> <div class="p2 pages"></div> <div class="p3 pages"></div> </body> const box = document.getElementById('box') const tl1 = gsap.timeline({paused: true}) const tl2 = gsap.timeline({paused: true}) tl1.to(box, { duration: 3, x: 350, y: 30, rotation: 45, ease: "expo.inOut" }) tl2.to(box, { duration: 3, x: 20, y: 20, rotation: -125, ease: "expo.inOut" }) ScrollTrigger.create({ trigger: ".p2", start: "0 top", markers: true, onEnter: () => tl1.play(), onLeaveBack: () => tl1.reverse() }) ScrollTrigger.create({ trigger: ".p3", start: "0 top", markers: true, onEnter: () => tl2.play(), onLeaveBack: () => tl2.reverse() }) PD: Excuse my bad English.
  23. GreenSock

    GSDevTools

    Your animation workflow is about to get a major boost. GSDevTools gives you a visual UI for interacting with and debugging GSAP animations, complete with advanced playback controls, keyboard shortcuts, global synchronization and more. Jump to specific scenes, set in/out points, play in slow motion to reveal intricate details, and even switch to a "minimal" mode on small screens. GSDevTools makes building and reviewing GSAP animations simply delightful. Get Started Load the JavaScript file //be sure to use a path that works in your dev environment <script src="./js/GSDevTools.min.js"></script> Instantiate GSDevTools GSDevTools.create(); That's it! The demo below shows GSDevTools running with its default settings. It automatically gives you control over every animation on the global timeline. Select an animation by id Any GSAP animation (tween or timeline) can be assigned an id (a string) which causes it to show up in the animation menu. That makes it easy to jump to any scene. Notice how the timeline and each tween below have an id assigned: //give the timeline and child tweens their own id. var tl = gsap.timeline({id: "timeline"}) tl.to(".orange", {duration: 1, x: 700, id: "orange"}) .to(".green", {duration: 2, x: 700, ease: "bounce", id: "green"}); //give this tween an id gsap.to(".grey", {duration: 1, x: 700, rotation: 360, delay: 3, id: "grey"}) //instantiate GSDevTools with default settings GSDevTools.create(); Now each id shows up in the animations menu (lower left). Persistence between refreshes For added convenience, when you manually set the in/out points, animation, timeScale, or looping state in the UI, they persist between refreshes! This means you can drag the in/out points to isolate a particular section and then tweak the code, hit refresh, and see the changes immediately within that cropped area. Any values set in the GSDevTools.create({...}) method will override manual selections. Set persist: false to disable persistence. If you encounter persistence contamination (e.g. setting timeScale in one affects another), simply assign a unique id to the GSDevTools instance (the recorded values are segregated by id, session, and domain). Configuration options GSDevTools can be configured extensively. Optionally define any of these properties in the config object: animation [string | animation] - If you define an animation, like animation: myTimeline, animation: myTween or animation: "id", that animation will be initially selected. By default, the global timeline is selected. container [string | element] - Specify the container element for GSDevTools, like: "#devTools" or document.getElementById ("devTools"). css [object | string] - The CSS you want on the outer div, like {width:"50%", bottom:"30px"} or a string of css like "width: 50%; bottom: 30px". It is safe to use GSAP-specific shortcuts like x, yPercent, etc. in the object syntax because it just gets passed to a gsap.set() internally. globalSync [boolean] - By default, animations are kept in context and synchronized with the root timeline (scrubbing one scrubs them all), but you can set globalSync: false to unhook it from the global timeline. Note: only one GSDevTools instance can be globally synchronized on a page (otherwise scrubbing them both to different times would break the time-space continuum). hideGlobalTimeline [boolean] - If true, the Global Timeline will be removed from the animation menu. id [string] - A unique string to identify the GSDevTools instance. The persistent values between refreshes are mapped to this id, so if you ever run into a case where there's cross-contamination of the persistent values (like if you embed multiple codepens on one page and don't want timeScale changes in one to affect the others on refresh), just make sure you give each one a unique id. inTime [number | string] - Position of the in marker (time, in seconds, or label or animation id). You can even use relative values like "myAnimation-=2" to start 2 seconds before the animation with the id of "myAnimation". If you use just a negative relative value like "-=5" , it will be measured from the end of the timeline, making it easy to just watch the final 5 seconds. keyboard [boolean] - If true (the default), keyboard shortcuts will work. Note: only one GSDevTools instance can listen for keyboard shortcuts. paused [boolean] - Initial paused state. loop [boolean] - Initial loop state. minimal [boolean] - If true, the UI will only show minimal controls (scrubber, play/pause, and timeScale). Note: when the screen is less than 600px it automatically switches to minimal mode anyway. outTime [time | label] - Position of the out marker (time, in seconds, or label, or animation id). You can even use relative values like "myAnimation+=2" to end 2 seconds after the animation with the id of "myAnimation" ends. If you use just a positive relative value like "+=5", it will be measured from wherever the inTime is. persist [boolean] - By default, GSDevTools remembers the in/out points, selected animation, timeScale, and looping state between refreshes in the same domain session, but you can disable that behavior by setting persist: false. timeScale [number] - Initial timeScale. visibility [string] - "auto" causes the controls to automatically hide when you roll off of them for about 1 second, and return when you move your mouse over the area again. Default is "visible", or you can set it to "hidden" to hide the controls initially (useful if you don't want the controls to obscure any part of the screen - you can still use the keyboard shortcuts to control playback or tap the "H" key to toggle visibility). Keyboard Controls SPACEBAR: Play/pause UP/DOWN ARROWS: Increase/decrease timeScale LEFT ARROW: Rewind RIGHT ARROW: Jump to end L: Toggle loop I: Set the in point to current position of playhead O: Set the out point to current position of playhead H: Hide/show toggle Tips and tricks Clicking the GreenSock logo (bottom right) gets you right to the GreenSock docs! Double-click on the in/out marker(s) to reset them both immediately. If the playback UI is obscuring part of your animation, just tap the "H" key to hide it (and again to bring it back) - you can still use all the keyboard shortcuts even when it's invisible. Advanced demos We purposefully chose very basic animations for the demos above, but here are a few that illustrate how easy GSDevTools makes it to control and debug even super-complex animation sequences. How do I get it? GSDevTools is available to Club GreenSock members ("Shockingly Green" and above). Just download GSAP with the bonus files zip from your Dashboard. Try GSDevTools for free on CodePen. FAQ Why is my global timeline 1000 seconds long? That means you've probably got an infinitely repeating animation somewhere. GSDevTools caps its duration at 1000 seconds. Scrubbing to Infinity is awkward. Does loading GSDevTools impact runtime performance? Since it must monitor and record the root timeline, yes, there is a slight performance hit but probably not noticeable. Keep in mind that usually you'll only load GSDevTools while you're developing/reviewing your animations and then remove it when you're ready to launch, so ultimately it shouldn't be much of a factor anyway. Why isn't GSDevTools in the CDN or GitHub repo? Because it's a membership benefit of Club GreenSock. It's a way for us to give back to those who support our ongoing development efforts. That's why we've been able to continue innovating for over a decade. See https://greensock.com/why-license for details about our philosophy. Does GSDevTools work with other animation libraries? Nope, it depends on some unique capabilities baked into the GSAP architecture. What will I do with all the time this tool saves me? Take up a new hobby, ponder deep philosophical questions, make cookies - it's up to you.
  24. Hey! Suuuuper new to GSAP. 😅 I'm setting up a timeline, and I have ScrollTrigger attached to the scrollbar. There are certain elements on the timeline that I want to slow down their animation 'cause they fly onto the page at the slightest touch of the scroll bar. What property or properties do I need to add or adjust to do this? Here's my code: ** And to add, I've tried changing the duration, delay, and scrub; none of those seem to have had an effect on the time it takes to scroll through an animation. let hcSection = gsap.timeline({ scrollTrigger: { trigger: "#healthcareHome", pin: true, start: "top top", end: "+=1000", scrub: 2, } }); hcSection.from('#healthcareHome .circle svg', { duration: 2, delay: 0.5, x: '+=200px', y: '100%', scale: 0, autoAlpha: 0, rotation:'360', ease: "power4", }).from(".healthcare-home-text", { duration: 2, delay: 0.5, y: '90%', autoAlpha: 0, ease: 'power4', }).from("#healthcareHome .web-browser",{ duration: 2, delay: 0.5, y: '90%', autoAlpha: 0, ease: 'power4', }).from("#hcBrowserSVG path, #hcBrowserSVG circle, #hcBrowserSVG g, #hcBrowserSVG text", { duration: 2, scale: 1.5, ease: "linear", force3D: true, opacity: 0, delay: 0.2, stagger: 0.2, transformOrigin:'50% 50%', }).to('#healthcareHome .row', { duration: 2, scale: 1.5, ease: "linear", force3D: true, opacity: 0, delay: 0.5, stagger: 0.2, transformOrigin:'50% 50%', });
  25. Hi, I'm new to gsap, but didn't found any post according to my problem. The point is, that if I prepare a timeline itself and it's played outside scrolling trigger, all delays, segments are running well. But when I put a default scrollTrigger to the timeline attached to section#how-we-work it plays all of the animations at once without any delay. Looks like scrollTrigger ignoring all of delays set. Here below some code I use, thank you for any hint how to solve this: gsap.registerPlugin(ScrollTrigger); //gsap.registerPlugin(); ScrollTrigger.defaults({ toggleActions: 'play pause reverse none', markers: true, }); $( document ).ready(function() { var tl = gsap.timeline(); tl.from('#top-menu',{ y: -100, duration:1, ease: "back" }); var panel_how = gsap.timeline({ defaults:{ delay:2, duration: 1, opacity: 0, scrollTrigger:{ trigger: '#how-we-work', scrub: 1, pin: true, start: 'top 10%', end: 'bottom 50%', id: 'panel-how', } } }); panel_how .from('#cms404_module_31 .cms404_module_header',{x: 100, ease: 'back(2)'}) .from('#cms404_module_31 ._CMS4Toolbox p',{x: -100, ease: 'back(2)', }) .from('#cms404_module_31 ._CMS4Toolbox .btn',{y: 20, ease: 'back(2)', duation: 1}) .from('#lg-dots-1 ',{ scale: 0, duration:1, transformOrigin: '50% 50%' }) .from('#lg-dots-2 ',{ scale: 0, duration:2, transformOrigin: '50% 50%', delay: 0.5 }) .from('#lg-dots-3 ',{ scale: 0, duration:3, transformOrigin: '50% 50%' },'+=1') .from('#COG',{ y: "-5", scale: 0.5, transformOrigin: '50% 50%' },'+=1') .from('#CLOUD',{ y: "-5" }) .from('#EQ',{ y: "-5" }) .from('#LINE',{}); });
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