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Found 3 results

  1. It possible to add a native event like: .eventCallback('onKill', function) or maybe a way to force onComplete when is kill ? Example context: pointerdown_Axi3d(e){ // blink renderable objs gsap.fromTo( $objs.LOCAL.unique().map(o=>o.link), 3, { renderable:false }, { renderable:true, repeat:-1, ease:SteppedEase.config(1), id:'blinkRenderable' }) .eventCallback('onComplete', myfunction); } then if i kill pointerup(e){ gsap.killTweenById('blinkRenderable'); } how i can say, kill but plz
  2. With the arrival of tools in Gsap3, it would be great to see some native tools and methods to optimize debugging. It would be great to see an included method to dissect complexe timeline child data. We forget sometime js offer nice visual debugging tool like console.table. It would be great to have this kind of method at hand natively in gsap. Can be better optimized by a pro from the library to correctly remap the visual hierarchy. I do not yet know all the operation internally, a lot of information difficult to decode. But a simplified version could be interesting.
  3. hey guy can you make a paid (jobs,Classifieds,hire... ?) section plz ? some similar example http://www.html5gamedevs.com/forum/22-jobs-hiring-and-freelance/ https://forums.rpgmakerweb.com/index.php?forums/classifieds-offers.78/ https://forums.rpgmakerweb.com/index.php?forums/classifieds-requests.79/ why,... i will maybe need help to make some complexe hack and not have time study all your api, but.. You have a lot of talented people, I think it would be a 'plus' to create a sections for commercial jobs . I do not say to take example here, but it will b
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