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Found 3 results

  1. I am of the considered opinion that GSDevTools is one of the best things since sliced corn-bread! However ... I occasionally (and increasingly) miss the ability to manually step forwards and backwards in the timeline. I recognise that GSAP is not frame based, but in this context of stepping - I would love for it to behave as if it was. i.e. Hit the step-forward button (key) and the timeline advances +1/24 of a second. I figure there could be a default notion of 24fps, but that could be overridden with an optional named parameter during tool creation. And maybe even an option to
  2. I am trying animate a SVG element where the element's position/pose is held for a duration and then snaps immediately to a new position/pose, and so on and so on. I have a working example using SteppedEase, but it feels a bit hacky - as it requires me to use an undocumented 'true' parameter (mentioned in: https://greensock.com/forums/topic/13388-steppedease-to-step-immediately) and duplicate the relevant SVG element's path data from the inline SVG image - with a slight modification (otherwise the duplicated path seems to be ignored). In the codepen example - the Red squ
  3. Hi there, I'm having issues trying to add pauses and next/prev buttons to control the animation. I added pauses in the Timeline using addPause(), and addCallback to change the value of next label but i'm confused and it doesn't work... Here's my simplified code: var nextLabel:String=""; var tl:TimelineMax= new TimelineMax(); tl.addLabel("step1"); tl.addCallback(setNext,"step1",["step2"]) tl.append( new TweenMax(my_MC,2,{alpha:1})); tl.append( new TweenMax(my_MC,1,{x:200})); tl.addPause(); tl.addLabel("step2") tl.addCallback(setNext,"step2",["step3"]) tl.append( new TweenMax(my_MC,2
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