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Is it possible to use splitTextField with the Starling framework? Kind regards Simon
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- starling
- splittextfield
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Hi there. I'm trying to use TweenMax.to() in a starling app with the ease option of Circ.easeInOut while rotating a view. I used the same thing in a flash app and there was no problem. But in Starling, when the animation is about to finish, the view speeds up suddenly and then slows down. I guess it's because Starling only works with radians, and somewhere in the code TweenMax uses degree values. Same problem occurs between two rotating animations: I mean when the first animation is finished, a second one is called in the onComplete method and the same sudden speeding-up problem is seen
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I'm trying to use BezierPlugin to make my Starling sprite follow a bezier path and have it orient to the path. I'm using the following code... TweenMax.to(mc, 3, {bezier:[{x:209, y:126}, {x:149, y:348}, {x:300, y:345}], orientToBezier:true}); ...but my sprite rotates violently around it's pivot point and not along the path. Any thoughts? Thanks! -Shane
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- BezierPlugin
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Has anyone used Loadermax to preload a starling project? I have used Loadermax in the past, but seem to be stumped on how to get it working for a starling project. Does anyone have any suggestions or some sample code they could should me. I am using Flash Pro 6, if that makes a difference. Thanks!
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Hello GreenSock, Lately, I've been getting into some projects that combine the Flash display list, the Starling framework, and the Away3D framework. What a crazy mixed up world -- especially when it comes to rotation properties. As a Flash-based Stage3D framework, Away3D "sensibly" defaults to degrees (despite what some of my Unity guys might think of that). However, Starling kinda gums up the proverbial works by hopping to radians for expressions of rotation. Granted, if an AS3 developer is using matrix transforms on a regular basis, radians are going to make some sense. But f
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TweenLite.to(_mcfire, 1, {y:0, x:0, ease:RoughEase.create(2.4, 25, false, Quart.easeInOut, "out", false)}); i get this : Line 407 1067: Implicit coercion of a value of type com.greensock.easing:Ease to an unrelated type Function. i don't get the problem
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I have an instructions screen that I would like to be able to just flick off the screen. I was thinking about trying to implement the ThrowPropsPlugin into starling, but figured I would ask here first to see if anyone has successfully done this, as I know you can't use MouseEvents with starling, so it would have to be changed to the starling touchEvent. Thanks!
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- throwpropsplugin
- starling
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I'm trying to use the TransformAroundPoint on a Starling Sprite but it fails. I'm not sure what exactly TransformAroundPoint does internally, but I guess it uses some properties that are not there on a Starling Sprite ? The error is: TransformAroundPointPlugin/onInitTween()[D:\_Flash\_AS3\src\com\greensock\plugins\TransformAroundPointPlugin.as:71]
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Hi, I couldnt find an answer to this on the forums. Appologies if a similar thread exists. I am as my name suggests; new to greensock and flash-programming. Current code is working and moves the "hero" up and down to fixed locations in my game: private function keyPressed(event:KeyboardEvent):void { if (oppnedcount <2 && event.keyCode==38) { if (oppnedcount == 0) { oppnedcount++; TweenLite.to(hero, 0.3, {y:(421)}); } else { oppnedcount++; TweenLite.to(hero, 0.3, {y:(365)}); } } if (oppnedcount > 0 && event.keyCode==40) { if (oppnedcount == 2) { oppnedcou
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So I need to just tween a color property of a Starling Display Object, but can't figure a way to do it with multiple objects. Right now, I have it working, but it only works on one TweenMax at a time as I need to assign it to a variable in order to get the current progress. Is there a way I could modify the TweenMax.to() function to get it to tween hex numbers correctly? onUpdate: tweenColorUpdate, onUpdateParams: [b, b.color, 0xB2B2B2] private function tweenColorUpdate(b:BlueCube, fromColor:Number, toColor:Number):void { b.color = DataModel.interpolateColor(fromColor, toColor,
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Hi there, for a mobile car game i use Starling and TweenMax for all animations. Since i would like to show a realistic driving behaviour the cars should also be able to brake and accelerate when obstacles occur or vanish. I thought about changing the timeScale property of the car's tween that needs to brake (from 1 to 0) or accelerate again (from 0 to 1) with another Tween. First tests show me that the animated cars with a changed timeScale property do not drive that fluent anymore as with a value of 1.0. What do you think, is this a good and performant approach to implement that beha
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Hi there, i'm about to switch to Starling Framework for my new projects. For a game i animated an object with autorotate=true like this so far (simplified): points = [new Point(50, 35), new Point(500, 35), new Point(500, 300)]; path = new LinePath2D(points); var f:PathFollower = path.addFollower(object, 0, true, 90); tween = TweenMax.to(f, time, {progress: 1, onUpdate:onUpdateTween, ease:Linear.easeNone}); The object started with an initial rotation of 90° to the right and after reaching the 2nd point it was rotated again by 90° for reaching the final point. Now with Starling
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- Starling
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Hey every one, i'm newbie with Starling and greensock I try to use Greensock with Starling but i find down there's some problem When i try to make a glow filter with MovieClip of starling. i got this error <B>ReferenceError: Error #1069: Property filters not found on starling.display.MovieClip and there is no default value.</B> Here is the code TweenPlugin.activate([FilterPlugin]); TweenMax.to(heroArt, 1, {glowFilter:{color:0x99cc33, alpha:1, blurX:30, blurY:30, strength:3}}); with heroArt is the MovieClip from starling.display.MovieClip But if i use heroA
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