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Found 13 results

  1. Hello, been using Greensock for years but never required posting on the forum before since all the information I've ever needed I've been able to find in one form or another online – mostly on these forums. However, this time I'm at a loss. I appear to be the only one who's had this issue!! I'm currently animating a single text field with the following code (simplified): var mainTimeline:TimelineMax=new TimelineMax(); var stf:SplitTextField = new SplitTextField(obj, SplitTextField.TYPE_CHARACTERS); mainTimeline.insertMultiple(TweenMax.allFrom(stf.textFields,0.6,{autoAlpha:0,scaleX:2,
  2. Hello, We have been using the Greensock library in an Adobe AIR application for a while now with really no problems. We decided to try our Windows based application on an Android device and found that most things work quite well. The only problem we are seeing with the Greensock library turns up when we use scale effects. By this, I mean any time I attempt to scale a SplitTextField from say 4 to 1, the system lags. If I scale multiple SplitTextFields at once and by letter, then system can almost crash. The board we are using is running one of the latest version of Android and is capa
  3. Hello, I am having a little difficulty with the SplitTextField and was looking for some assistance. My goal is to animate a SplitTextField from the right portion of the screen to the left. I am using a font size of 8 and have done everything I can to reduce the anti aliasing. I am using TweenMax to animate the text. The Problem: I am noticing that as the text animates across the screen, the letters do not all move in sync with each other. For example, if I have "Hello World", sometimes the e will move before the H and overlap it a little. On the next frame update, the H wil
  4. Hi there, is is possible to retrieve the current character being tweened as part of a SplitTextField timeline animation? Essentially I'm using it to simulate some text being typed out and I would like a separate object (the cursor) to follow the last character alpha'd in. Perhaps I can get this form the onUpdate ? Sample code below : _AnimationTimeline.append(TweenMax.allFrom(stf.textFields, 2, {autoAlpha:0, onUpdate:moveCursor, onUpdateParams:[ "pass the current character here" ]}, 0.06)); function moveCursor () : void { //// reposition the cursor based on the curre
  5. Hi, There is a 96pt text size limit in Flash, so I have scaled the text up 200% I've noticed when using SplitTextField, the text appears off centre var stf:SplitTextField = new SplitTextField(title_tf,SplitTextField.TYPE_WORDS); TweenMax.allFrom(stf.textFields, 0.5, { motionBlur:{strength:1.5, quality:3},x:"100",autoAlpha:0,ease:Quart.easeOut},0.2); Any clues as to why this is? Thanks
  6. Is the SplitTextField Plugin not available for as3? (No?) If not, is there a plugin with similar capabilities?
  7. Hello, I am having a little trouble with finding a good equation for animating text with a fixed play length. A user needs to be able to tell me: "I want this animation to play for [x] amount of seconds" I am using TimelineMax.staggerFrom with a SplitTextField to make this happen. I first need to ensure my understanding of StaggerFrom is correct. In this case, lets say we are doing a fade in by character. Here is my understanding of how this should work: T = total time (2 seconds in this case) C = total number of characters (let' use the word "Hello", so this i
  8. Hello, I am having a little trouble with the SplitTextField and need a little direction. I cant find a good way to explain this, so I'm going to describe it bluntly. Example: I have two animations in a timeline, 1 should fade text in, the next should use a splittextfield to fade out by word When I run the animation as a whole, the text appears after the entire animation is complete (once the splittextfield has been disposed) My Theory: Since I am adding all the animations to a master animation at once, the splittextfield is being created right away and looking at the c
  9. Hello, I am having a little bit of trouble finding a way to remove the split text field from a textfield once I stop the animation its in. Long story short, I made a library which creates little timelines (sub-animations) for each animation (a timelineMax for flashing text, one for bouncing text, etc.). I give the end user the ability to combine all these little tiimelines into one big timeline, so that they may do something like the following: Text fades in, text flashes, text spins, text slides off screen All is working fine until one point. If one of those sub-animations u
  10. Hello, We purchased the Club membership and received the SplitTextField which honestly is working really really well. I'm having a little problem though. I am attempting to create a sub-timeline using TimelineMax which animates a SplitTextField. Once I create the timeline in my function, I return the TimelineMax to the parent class which adds it to the main timeline (also a timelineMax). I have been doing this for all the animations I need and its working just fine. I can sequence 10 different complex animations without a problem! Here is my issue (and I know it sim
  11. Is it possible to use splitTextField with the Starling framework? Kind regards Simon
  12. I have a simple splittextfield animation that animates some letters into place. Once complete, I call the destroy() method on the stf, returning the original textfield into place, as I need to dynamically update the contents of the text field as the program is running. When the destroy() method is called, and the original textfield is returned, there is quite a noticeable difference in how the text is rendered between the original text field and the splittextfield. It appears that the stf renders the font slightly thicker. Is there a solution or setting that will resolve this? Regards
  13. Getting the following error when using SplitTextField. "1067: Implicit coercion of a value of type fl.text:TLFTextField to an unrelated type flash.text:TextField." I'm guessing that TLF Text isn't supported in version 11. Any ideas?