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Found 9 results

  1. GreenSock

    Draggable

    #container { margin:0; padding:0; font-family: Signika Negative, Asap, sans-serif; font-weight: 300; font-size: 17px; line-height: 150%; } #container h1 { font-family: Signika Negative, Asap, sans-serif; font-weight: 300; font-size: 48px; margin: 10px 0 0 0; padding: 0; line-height: 115%; text-shadow: 1px 1px 0 white; } #container h2 { font-family: Signika Negative, Asap, sans-serif; font-weight: normal; font-size:30px; color: #111; margin: 18px 0 0 0; padding: 0; line-height:115%; } #container p { line-height: 150%; color
  2. Hello and apologizing up front, first time posting here ?. Also my first foray into GSAP keep that all in mind. Trying to animate a shape path in an svg logo; attached pen is not the actual logo but it does include a triangle in the real wild I'm wanting to use GSAP3 to just slowly 'spin' the triangle; not rotate it. I included more below if you scroll down to what I'm hoping I can make it look like with a regular just css animation as a demo. THANK YOU ahead of time for any help!
  3. Hi there, in one of the projects i am currently working on, i implemented a "Draggable" (nothing special) to provide some kind of knob for the user. Everything works fine as expected, until the DOM-structure has been changed (unfortunately it has to be that way). The knob now shows some strange behavior. I forked a PEN (https://codepen.io/GreenSock/pen/ywpet -> https://codepen.io/anon/pen/yZMLEV) to show what i mean and only added some HTML and CSS to build a minimal setup. The problem is, that the mouse is not following the knob-handler as precise as b
  4. Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. Making a DOM element draggable isn't terribly difficult - there are jQuery plugins and even some native HTML5 capabilities in newer browsers. But generic dragging is kinda boring. What about smooth, natural momentum-based continuation after the user releases the mouse (or touch on mobile devices)? What about imposing bounds and edge
  5. I made spinning knob button with draggable. I used snap option. I want to get instantly my button's angle value. How can I get that? var rotationSnap = 60; Draggable.create("#knob", { type:"rotation", throwProps:true, snap:function(endValue) { return Math.round(endValue / rotationSnap) * rotationSnap; } });
  6. Hello, I need wheel spinning like below video. could you please guide me /Ganapathi
  7. I'm using the Greenscok Draggable as a themostat. The temperature increases or decrease at every 18 degrees rotation (also based on clockwise or counter-clockwise). I'm grabbing the rotation and using the remainder operator (%) and if it is equal to 0, the temperature changes. With the dial at 0 (rotation), the temperature is at 18 and at -180 (rotation), the dial should reach 26 degrees. However, the rotation and the temperature don't seem to be working in unison. Just to add, the temperature should be at 22 degrees at -90 (rotation). Here is the codepen: http://codepen.io/jetchy
  8. Hi, I will be creating a mobile project where there would be a dial (think knob) and I want the user to spin the dial – as shown here: http://greensock.com/js/demo/throwprops/ But I need the spinning of the dial to activate another element on the page, such as moving a slider of images like next/prev buttons do. So, as the user spins the dial, an image would move across the page. Once the dial reaches a certain increment another image would move across, etc. Is this possible to do using Draggable plugin? Thanks
  9. Hey guys, I've been a long-time user of the Greensock platform, however I am having trouble getting the desired effect in Javascript. The issue is a follows: I have a prize wheel (a la wheel of fortune) which has 16 parts. The user clicks a button to spin the wheel and the wheel spins for a set duration (to match a sound effect). The landing (prize) location of the rotation is determined by the server and that all works. While I can get the wheel to land at the proper, pre-determined, positions, I can't get it to do so smoothly. My poor attempt is below. Now I know this is not the
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