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Found 3 results

  1. Hi I recently joined and have read some very helpful posts and have got an audio file playing in synchronization with a timeline. What I need specifically is audio with a scrub bar being synchronized with a series of animations which have their own scrub bar. In the code I have put together I have the audio playing and the animations running for the duration of the sound file and I have a scrub bar for the audio and animation which are synchronized together. The problem I have is that the animations are not moving smoothly but are shaking back and forth. I think this is to do with the rate at which they are being updated and I believe things can be improved by using the TweenLite.ticker or the TweenMax.ticker but I am not sure of the best way to implement them. Can you help me to smooth out the movement of these animations. The codepen is here: http://codepen.io/anon/pen/GjWJKA Many Thanks Pebble
  2. Hi, I read some topics where people WANT the smoothing applied by modern browsers, if you rotate or zoom images for instance. That is NOT what I search for. In my example there are three spans with border. Two of them are being rotated and get new top/left positions, and even if their final rotation is 90 degrees, they become smoothed. How can i DISABLE this somehow? I was really searching a long time, and all I assume is that this is browser rendering dependent, but maybe I can get a hint here. Btw: When I reverse that animation back from picture 2 to picture 1, they are crisp again. Thanks!
  3. Hi Guys, I am loading a few flv's using VideoLoader and LoaderMax queue. My video is 720x406 and I am stretching it to fit in 1000x564. VideoLoader's API says that smooting on videos is turned on by default and I have tried setting it to true as well. Problem is that when I test the sfw in flash, smoothing works but when I run this file in browser or on it own, no smoothing is applied. I have also tried this: intro.rawContent.smoothing = true; Appreciate if anyone can point out what might be happening. Thanks, ak
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