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Found 15 results

  1. Hi can anyone please help me find what is wrong with this animation, it works very well in chrome and IE but very slow and jerky n firefox. thanks Jas
  2. Dear GSAP comrades, Why do I get for some HOSTED DrawSVG animations from codepen 1 FPS when using CHROME on Mobile? They work fully FINE ON FF but just not on CHROME! How can this be? Only on Codepen it runs also well on mobile. Can someone solve me the riddle? Thanks for any suggestions, Mat
  3. Hi! I have two videos on the timeline: After some seconds of the playing of the second video, it calls dispose() of the first one. But the dispose free the memory from the first one so fast that the play of the second video gives a small "bottleneck" in playback at the time of the dispose(). A "bottleneck" of half a second, but ideally it would not "bottleneck" anything and the playback would be 100% fluid. Is there a way of the dispose() free the memory more slowly? Thanks a lot.
  4. Hi, I'm having real issues with a draggable map I've created, specifically on devices using iOS. My animations all run nicely, however when I press and try to drag the map around, there's a good 4-5 seconds before the page responds, and then the move happens instantly, rather than smoothly. If necessary I can provide you with a link to view the development site if that helps, however, I'll need to send it privately if possible? There are a number of layers creating the map, all stacked on top of each other - might this have something to do with it?
  5. timdt

    Moving background

    Hey guys, i was wondering if there was a way to animate a background so that it is slowly moving or could add some different kind of effects. Thank you!
  6. hello guys, i have problems with safari because my animations are very slow and in chrome is very fast, Can someone help me with this ? in this moment I use scrollMagic a example of my code !!! let animationParallax = new TimelineMax() .to(".Somos__Header", 20, {y: "-140%", ease: Linear.easeNone}) this.somosScene = new ScrollMagic.Scene({ triggerElement: ".Somos__Container" , duration: '50%', offset: -300 }) .setTween(animationParallax) .addTo(controller)
  7. Hello, I have 9 svgs takes fullpage at each, each svg contains several elements, runs about 6 seconds to complete. On computer everything works great, but on mobile it starts to slow down , even on iPad pro 12.9. (so slow). My site has 9 svgs, each takes fullpage, you can scroll to see different animation. Here is my site: https://rockmandash.github.io/InteractiveInfographic/ If you open the url on computer, it will load pc version svg and code, otherwise it will load mobile version svg and code XD. Here is a svg animation code look like: tlScene02.from($svg02topLine, 0.6, topLineP
  8. Hi, I'm creating an animated website with scrollMagic and I'm using the following animations: <a href="http://www.scrollmagic.io/examples/expert/bezier_path_animation.html">http://www.scrollmagic.io/examples/expert/bezier_path_animation.html</a> <a href="http://www.scrollmagic.io/examples/advanced/svg_drawing.html">http://www.scrollmagic.io/examples/advanced/svg_drawing.html</a> <a href="http://www.scrollmagic.io/examples/basic/simple_pinning.html">http://www.scrollmagic.io/examples/basic/simple_pinning.html</a> It's an onepage website so I'
  9. Posting this for future Google searchers: To slow down a repeating animation in GSAP so it seems like it's losing momentum until it reaches the end position, animate both the 'timeScale' and 'progress' properties! Thanks to zadvorsky and zachsaucier for their help. var spin = TweenMax.to('#group',2,{ transformOrigin: 'center center', rotation: 360, ease: 'Linear.easeNone', repeat: -1, paused: true }); document.getElementById('finish').addEventListener('click',function(){ var remaining = spin.timeScale() * ( spin.duration() - spin.time() ) * 3; TweenMax.to(spin, remaining,
  10. Hello guys, I'm with a doubt in building an application. I have a home screen where there are multiple animations. The animations are made in SVG images. But the problem is that they are getting too slow and when they stop using scroll animate (in IOS) and are slower (on Android). Could someone tell me if there is any limit animations for a mobile application? or if it really works? Thank you very much in advance
  11. My animation is slow but my various browser debugging tools don't show where the delay is happening. I will post again with specifics and a Codepen if this fails, but could someone take a look at my animation and tell me how they would approach understanding its performance? What tools do you use to see how long things are taking, how memory is being used, and where the bottlenecks are? http://catalyst.goodlookingsoftware.com/a/ Many thanks, Aaron
  12. I am using GSAP along with a ScrollMagic plugin to time my animations using the user scroll. Everything works great on desktop, animations are smooth and look nice. But when I load the site on tablet and mobile issues start to show up. I have an iPad and a Galaxy S4, and the galaxy is performing much better than the iPad is. On scroll for the Galaxy there is a short jump at the start, past that the animations are a bit slow but work in general. When it comes to the iPad, the animations are nonexistant... on scroll everything locks up and moves for the scroll, then it seems to reload and mo
  13. Hi I have a slideshow and it's good in all browsers except in chrome the animations are very laggy and slow and the speed is around 5 fps !! Here is my slider function : function slide() { var rule = CSSRulePlugin.getRule("#sctrl table"); //get the rule if (scId == 1) {var color = "#2a2a2a"} else {var color="#f2f2f2"}; if (scId < currentslide) { TweenMax.to("#sc", 0.9, {left:scId * 45, ease:Power1.easeIn}); TweenMax.to('#slide' + currentslide, 0.9, {left:'100%', ease: Power2.easeInOut}); TweenMax.to('#st' + currentslide, 1.2, {left: '100%', ease: Power2.easeIn}); TweenMax
  14. I have movie clips rotating in a circle. When they near the end of their rotation, they slow down. I would like the rotation to be at a constant speed the whole time. This is my code: var circle:CirclePath2D = new CirclePath2D(275, 200, 45.15); function rotateCircle():void{ TweenLite.to(Circle3, 4, {circlePath2D:{path:circle, startAngle:90, endAngle:90, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}}); TweenLite.to(Circle2, 4, {circlePath2D:{path:circle, startAngle:18, endAngle:18, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}}
  15. Hi, I am trying to make an animation where a wheel eases in to rotate quickly then stops really slowly for 10 seconds. So I would like it to run slowly for about the last 3 seconds. I am struggling to get this really slow ease out and was hoping someone would have some advice? I have looked at every ease class available, I have tried making my own custom ease, but it seems I just cannot physically achieve the ease out I want. I have also tried using the ThrowProps plugin but again the easing was not good enough. All I want is an ease out that causes the rotation to move really slow
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