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Showing results for tags 'setinterval'.
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How i can perform something like this with gsap3 ? pointerDown(e){ gsap.delayedCall(1, ()=>{ contex.startScroll() }, id); } pointerout(e){ // somewhere with other contexts, needed getbyid gsap.getById(id)?.kill(); } i cant find anymore killDelayedCallsTo for gsap3 doc https://greensock.com/docs/v2/TweenMax/static.killDelayedCallsTo() Is it renamed ? I can perform this with timeout or special ticks in my renderer but i search for the most shorted code and easy code. Thanks
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- killdelayedcallsto
- delayedcall
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It seems like you could replace all of your setTimeout and setIntervals in your code using something simple like: var foo=0; TweenMax.to(foo, 1, { onComplete:function(){ // do something } }); Of course you could use repeat:-1 and onRepeat to make this a setInterval, too. Note that I Tween a generic variable as opposed to a DOM element to avoid the cost of accessing the DOM. Now this comes with several benefits such as the ability to pause, resume, or even killing all timers with a one-line command (which is very useful for me). I made a DOM-based webgame that is entirely
- 8 replies
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- settimeout
- timing
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I have a timeline which moves the x position of a really long div to the left. When you hover over a button it will trigger the timeline. However, I can't seem to get the timeline to move continuously. I've tried setting a repeat and an onComplete function to loop the timeline but neither of them worked. I did manage to move the long div using setInterval but when you mouse leave the button the tween animation doesn't stop instantly. Here is a codepen of the setInterval example - http://codepen.io/anon/pen/GZvLVp and here is a codepen of the timeline example - http://codepen.io/anon
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- tweenmax
- setinterval
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Alright, another question Greensock Guys... Was having a look at the Served ping-pong site the other day, have a look at it here: http://www.served-mcr.com/ Great site, loving the animation in it. Noticed they're using TweenMax and Scrollorama among other scripts, nice. I was interested in the tiny background animations they've included. I created something very similar a while ago with CSS Animations and Keyframes, and in the spirit of cross-browser compatability I wanted to recreate it with JS. I've been hearing more and more lately about animated PNG's using this method (as opp
- 13 replies
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- setinterval
- animation
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hello hello.. i know instead of using setInterval(), we can use delayedCall() for GSAP.. what would be the clearInterval() equivalent in GSAP. In setInterval() when you declare it in a variable, returns an ID (unique identifier) which is used in clearInterval() to cancel the timer var intervalID = window.setInterval(animate, 500); // later called to cancel the timer window.clearInterval(intervalID); so my question is.. what is the equivalent in GSAP to cancel a specific delayedCall() instances... since if i use killAll() //kill only delayedCalls TweenMax.killAll(false, false, tru
- 5 replies
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- setinterval
- clearinterval
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Hi, We're using TimelineMax and TweenMax to make a scrollable timeline animation. Everything is going great except when leave the tab open and navigate away to another tab, which causes chrome to (I'm not sure on this one) suspend or slow down timers from 'ticking'. When you navigate back to the tab, we're seeing erratic behavior that will show random pieces of our timeline all stacked up on top of each other (http://screencast.com/t/vC00sJHXCkCT). I've tried to use https://github.com/ai/visibility.js to set the timeline progress to zero whenever a user activates the tab again, but
- 4 replies
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- suspension
- javascript
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I'm noticing that TweenLite keeps looping over some functions, even though no tweens have been initiated. Firebug's Profile shows that there are 4 functions that keep running, on lines 278, 830, 227 and 703. (TweenLite.js, dated 29.1.2013) Is there a way to kill those timers? The load they cause is really minimal, but I'd like to clean them up anyways.