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Showing results for tags 'saturation'.
PixiJS is a canvas library that can utilize WebGL for insanely fast rendering, plus it has all sorts of crazy filters and fun effects. You could always use GSAP to animate PixiJS objects (after all, GSAP can tween any property of any JS object), but it was a tad cumbersome with certain properties because they're tucked inside sub-objects in PixiJS's API, like object.position.x, object.scale.y, object.skew.x, etc. Plus PixiJS defines rotational values in radians instead of degrees which isn't as intuitive for most developers/designers. PixiPlugin saves you the headaches: //old way (without
Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. While it is backward compatible with most GSAP 2 features, some parts may need to be updated to work properly. Please see the GSAP 3 release notes for details. The latest version of GSAP delivers some fun new features that open up entirely new animation possibilities. Check out the videos and demos below that show what's so exciting about 1.18.0. Here's a quick summary: New "cycle" property allows you to add rich variations to staggered animations Relative HSL color tweens (af
I am using version 12.0, and I am wondering if this hue situation is a bug, or a limitation. I expect to take a solid colored object, adjust its hue around the 360 color wheel, and get a solid color back, but the colors I get are muddled. The saturation is off. I make a solid green object of 0x00FF00 (100% green). When I adjust the hue by 180, I expect it to go to the opposite side of the RGB color wheel to 100% purple, but it goes to 0xFF6EFF, or 255 for red and blue, as expected, but a green value of 110 (not 0), giving me a muddled purple. Similarly, when I try to adjust the same bright