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  1. I am a huge newbie when it comes to gsap, however i wanted to create a rotating wheel with numbers on it inspired by a ui i saw. I used draggable hittest to detect the collision of the number and the collision box placed on the screen. however when i went outside the current viewport the collision was actually colliding with other elements on all 4 sides of it. I saw that there was really no way to fix this with the gsaps collision detection so i thought of a method of only detecting if the element collides with the hitbox AND is also inside the viewport. ho
  2. Hi there, I want to create an animated wheel which starts at a specific degree and ends at a specific degree. Until it's requested to stop/pause it needs to spin infinite. So basically there are three stages "starting", "spinning", "stopping". The difficult task is to start and stop spinning with some momentum to feel natural. I have found multiple very helpful forum posts about that topic. They all stop at a random degree. Especially this seams to be a very similar problem but the solution is missing the momentum at start and stop position.
  3. GreenSock

    CSSPlugin

    With the help of the CSSPlugin, GSAP can animate almost any CSS-related property of DOM elements including the obvious things like width, height, margin, padding, top, left, and more plus more interesting things like transforms (rotation, scaleX, scaleY, skewX, skewY, x, y, rotationX, and rotationY), colors, opacity, and lots more. Because animating DOM elements in the browser is so common, GSAP automatically checks to see if the target is a DOM element and if it is (and you haven't already defined a "css" object in the vars parameter), the engine creates that css object for you and shift
  4. I want to make a fortune wheeler game where user can click the button to spin the wheel then when it stops, it will show what user get. I create the function to spin the wheel but not I'm sure which approach to detect which item is chosen. Can someone give me an idea how to approach this? Thanks a bunch!
  5. Hi, I'm trying to animate a set of cards so when they animate in they rotate to a specific angle, these cards are stacked one on top of each other, so I have position them absolutely inside another div, but the transformOrigin does not seem to have an effect. Any help will be much appreciated. *** UPDATE *** After working on a codepen example I found what I did wrong, the codepen link has a working example. The problem was a reference to an extra div element. Regards, Ricardo
  6. I've recently found a very nice codepen containing almost the exact same animation I wanted done in GSAP, and I've been trying to convert it to GSAP 3 to use it in a web app using pretty much just react hooks all over. It uses timeScale tweening to simulate acceleration and deceleration of a rotating svg, with a play/pause button. However, I can't seem to get the acceleration/deceleration effect to work on Firefox/Chrome, and it won't pause, either. The codepen I linked is the effect I'm trying to achieve, and I've linked a minimal reproducible example below: https://codesandbox.io/s/bliss
  7. szsoma

    Lucky wheel

    Hi! I would like to make a lucky wheel (something like this) and I am in trouble with the indicator at the topright corner. I've 12 sectors on the wheel and the indicator sholuld move when the little sticks are under it. The problem is the wheels easing and the triggering. Can someone help me?
  8. Hi I have to develop this animation where an image starts from scale:0 and opacity:0 then grows rotating with an easing power2.out then keeps it rotating infinite by linear easing. Some ideas? Thanks
  9. Note: This plugin was removed from GSAP 3. However, you can register this unofficial plugin to get the effect back. Tweens any rotation-related property to another value in a particular direction which can be either clockwise ("_cw" suffix), counter-clockwise ("_ccw" suffix), or in the shortest direction ("_short" suffix) in which case the plugin chooses the direction for you based on the shortest path. For example: //obj.rotation starts at 45 var obj = {rotation:45}; // In GSAP 3 directionalRotation is built in): //tweens to the 270 position in a clockwise direction gsap.to(obj,
  10. Hi gang! I'm new to the party but just finished my first GreenSock implementation. Congrats on v3! Seems like I showed up at the perfect time. Once you catch all of the documentation issues (Draggable seems to have literally improved overnight!) this library will truly be my new favourite thing. For example, here is my implementation of a fancy knob that will scrub at variable speed depending on how far you turn it to the left or right. It will scrub even when you're not dragging the knob. Experience gives me the wisdom to recognise that this implementation would not be terse or po
  11. I am currently trying to get an animation to rotate some particles based on the mouse cursor like the 'Default Demo' here. If you look at the codepen I linked, I can get the basic spinning working, but I need for the animation to follow the mouse and have min/max rotations link the demo. Is this possible? I don't need the circle to shrink/expand, I just need it to rotate based on the mouse cursor. Thanks in advance!
  12. Dears, i have created an svg rect inside a group and i have make this svg group to have "transformOrigin:'center center' " explicitly then draw a little blue circle at this group returned position my question is when i am trying to rotate the svg group then resize it the return location is wrong and it's not at the center of this group, how i can keep my reference point at the center of this group all the time with all different transformation? https://codepen.io/Shouha85/pen/MWgxNwP?editors=1010
  13. Hi, I would like to make my box rotates to 120 degrees, and then from 120 to 240, and then 240 to 360.. But right now each time it starts at 0 and goes to 120 degrees. TweenMax.to(box, 2, {rotation: '+=120', transformOrigin: '50% 50%', repeat: -1, repeatDelay: 2}); What is the correct way to increment a rotation? Thx
  14. Note: This page was created for GSAP version 2. We have since released GSAP 3 with many improvements. This includes replacing accessing _gsTransform with gsap.getProperty(). Please see the GSAP 3 release notes for details. Have you ever wondered how to get the position, rotation or other transform-related properties that were animated with GSAP? It's actually quite simple: they're all neatly organized and updated in the _gsTransform object which GSAP attaches directly to the target element! Watch the video Let's set the rotation of the logo to 20 degrees. var logo = do
  15. Hey all, I saw a lot of chatter on here that SVG G isn't necessarily supported but figured I would check -- I'm getting a really odd matrix transform for rotation on a SVG G elements. Seems like it's getting a translateX + translateY movement as well and swinging the animation strangely. Works perfectly for just SVG and I could rewrite to break out the g elements to separate SVGs (processor GULP!) but figured I'd check before I consider. The browsers we're supporting take in transform: rotate(90deg) correctly on SVG G and I could probably rewrite for CSS tweens as well but they're
  16. Hi, So this is a simple rotation animation that works well on all browsers but Safari. Can't figure out why this is happening. Any ideas? (Chrome for desired results, Safari for wrong ones) Thanks!
  17. Hi guys, i search some code example on this forum, but i found nothing that show a Pendulum effect with tweenLite or with TimelineLite? Someone would have a functional example to create a permanent pendulum effect? My target it to get something similar that spine2D allow. for help to understand, i just want replace spine by vanilla js and vanilla tweenLite feature, because i get more performance after my test with tweenLite. But am not sure how do a pendulum loop with tweenLite. If you can provide me demos or link to the docs it will be wonderful Mayb
  18. Hello, I'm using TweenMax to try to do a rotationX on a Bitmap that I have added to the stage using EaselJS. Does anyone know if it is possible? I have looked at this post but it has been over a year and I didn't know if something might have changed. http://community.createjs.com/discussions/easeljs/462-integration-with-greensock-tweenmax-tweenlite Here is the code: _rodHolderCover = new createjs.Bitmap("images/rodCover1.png"); stage.addChild(_rodHolderCover); _rodHolderCover.addEventListener('mousedown', handleKeyDown); then in the event handler I have this. TweenM
  19. Hi, Loving the library so far guys just have a quick question. Is there a simple way to specify an animations midpoint and set css properties so it applies them via that midpoint? I.E a TweenMax function such as: TweenMax.from > Midpoint > To I realise this is basically how Tweens work and you should aim to chain multiple tweens together in a timeline to create multiple part animations, However I was just curious to see if there was something akin to this i'm missing as couldn't find anything in the documentation?
  20. Hi, I'm trying to achieve a rotating background effect with GSAP, like in this site. http://toyfight.co/ I'm nearly there or at least I think so. Do I need to use the positioning attribute x & y to get the same effect? I've tried different combinations but just can't get it. As you can see mine seems to rotate from the top down rather than bottom up. Like in the example website.
  21. I've been using MorphSVGPlugin.pathDataToBezier to get the arc's path and all have been good, but I just can't make the first "handle" (and the other handles that aren't just simple circles) rotate and move correctly. any ideas? Also need a nice way to move the svg dots randomly inside the half circle. Thanks in advance
  22. Hi, I'm new in this world. I would have to recreate this animation: a div rotates to the right to infinity with a determined speed ... then at the click on a button the rotation is reversed also changing speed for a few seconds and then return to normal animation .... I hope I explained myself .. can anyone help me?
  23. Hello everybody! I would like to create a small riddle with kind of a dial. I have already created 8 buttons to control some tweens but I encountered a problem with the rotation of the outer number. Every time the outer scale is rotated out of its original position the rotation of the number itself takes place at the "12 o clock" position. When rotating the outer scale again the number jumps back to the new position. I would like to rotate the number by 180 degrees at its current position. Can anyone help me with this, please? Thanks in advance Tissi
  24. Hey guys, I'm having some weird stacking order issues in Firefox and Safari, maybe someone can put me in the right direction towards fixing it. I have 2 cards to flip, that are inline-block, side by side and have the corners overlapped (on purpose). While they are rotating, one card gets behind the other one for a brief moment until it gets the correct order. This happens in Firefox. Chrome is fine. Also, I can see a different issue in Safari that appeared recently, where rotation is not even visible. This did work a couple months ago and still works in my production
  25. i set up a rotating masked wheel like this: http://pedaci.de/geheimlabor/anim_dev/rotateWheel.html now when you click the yellow and then green segments (and back) the mask spins all the way around instead of just taking the (obvious) short way. is there a quick and easy way to correct this behaviour? thanks.
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