Jump to content
GreenSock

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'repeat:'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GreenSock Forums
    • GSAP
    • Banner Animation
    • Jobs & Freelance
  • Flash / ActionScript Archive
    • GSAP (Flash)
    • Loading (Flash)
    • TransformManager (Flash)

Product Groups

  • Club GreenSock
  • TransformManager
  • Supercharge

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Personal Website


Twitter


CodePen


Company Website


Location


Interests

Found 1 result

  1. Hi all, I am relatively new to Greensock and thought I was going well but have hit a small challenge. I am trying animate the effect of a volume equalizer going up and down. To keep it looking as natural as possible i wanted to vary the heights that the levels rise to. However, when I run the below code it picks the last number that the function generates and then doesn't 'refresh' a new value when the loop repeats. Is there a way to call randomRange everytime the tween repeats? function randomRange(min:Number, max:Number):Number { var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min; return randomNum; } for (var i = 0; i < 1; i++) { var n:Number = randomRange(-27, -72) // Audio levels between these 2 numbers. trace(n); } TweenMax.to(Object(this).main.window1.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.2}); TweenMax.to(Object(this).main.window2.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.3}); TweenMax.to(Object(this).main.window3.shade, .2, {_y:n, yoyo:true, repeat:-1, delay:.4}); Thanks for any help that is given, Phil
×