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Showing results for tags 'performance framerate'.
In my Tweenlite (1.16.1) animations, I am seeing a few dropped frames at the very beginning of the animation. I am ensuring the tween is starting on a new animation frame... so in theory, all the JS/Layout/Paint to create the element should be completed before I start the animation. I am also seeing that is the case in the Chrome dev tools profiler. Is there a setting on Tweenlite that doesn't start the animation or the clock until the CPU spike is gone? I am checked out lagSmoothing(), but that just smooths out the gap. I actually want the animation to wait. Any thoughts? Thank you!