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Found 6 results

  1. Hello, in my current project that is a fullscreen site, the visitor first sees an introduction animation. After thsi animation the timeline is paused. The user now can navigate through diffrent screens by using the mousewheel. Each screens animations are part of the main timeline that is declared global and are labeled. I am using TimelineMax and the main timeline is declared global to access it from everywhere where its needed. Navigating through the screens and all animations are working but I have the following problem: When an timeline section (screen animation group) is ru
  2. I discovered today (unless im doing it wrong) that my paused tweens and timlines don't play when added to a timeline. They need to be manually unpaused. Is this a desired effect? Would you guys be open to implementing a switch? Thanks.
  3. Hi there! I'm trying to create a very simple 'carousel' using GSAP's TimelineLite that I will be controlling with buttons and dragging/swiping. Initially, all items of the 'carousel' will be translated -100% to the left of the viewport except for the current item, which will be translated 0%. let $items = $('.container').children(); function init() { initTimelines($items); } function initTimelines(items) { for (let i = 0; i < items.length; i++) { if (i === items.length - 1) { createTimeline(0.5, items[i]); } else { createTimeline(0, items[i]); } }
  4. Hi, I am trying to work out best practice to pause another play another timeline. I have included 2 attempts with the first commented out. Ideally i would like it to run so that in the sequence of the first timeline (tl1) it resumes the paused timeline (tl2). I'm not sure if this means that an onComplete need to be added or whether it can just be a command in the timeline. e.g. .from("object", 1, {})... .from("object", 1, {})... .resume("tl2") .from("object", 1, {})... Sorry if the syntax is incorrect just trying to explain my problem. Any help is appreciated
  5. Hello, I have a main timeline, which is paused and controlled by `seek` method. And I have a tons of small timelines, which I want easily add or remove from main timeline. If you create some timeline, but don't place it in main timeline with `{paused: true}`, it will auto play. To prevent this, I decide to set `paused: true` for each small animation. But in this case `seek` method doesn't work. Example: http://codepen.io/panych/pen/zidBA If you remove `{paused: true}` from childTl1 everything will work as I need. I find one way to solve this: use `play` method for each paused animation,
  6. One more question about pause behaviour of timelines and tweens: if you do the following: var tl = new TimlineMax({paused:true}); var tween = new TweenMax(element, duration, {someVars, paused:true}); // pause the tween upon creation tl.insert(tween); tl.play(); // ==> nothing happens Isn't the timeline supposed to play the containing tweens? If I only pause the timeline upon creation and not the tween, that will be inserted afterwards, everything works fine. I think that the timeline should overwrite the paused state of it's containing elements. Thanks fo
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