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Found 5 results

  1. Hey I have currently a Problem with the bounds. I have a element with dynamic elements around. So if I move my element the other elements are shown. If I stop moving the elemens will be removed. The problem is that the right and the bottom borders not correctly working. The 3 elements arround are the dynamic elements. If I stop moving the elements are removed But the bottom and the right corner did not work. My draggable object looks like this Draggable.create(`#${id}`, { type: 'x,y', bounds: { target: '#boundArea', top: 0, left: 0, }, ...otherFunctionsAreHere(liveSnap, onPress, onDrag and onDragEnd) }); bottom: 0 or right: 0 are no available options If I set a height and a width of the white rect to my bounds. The bounds looks like this The text can be changed.
  2. BG image moves across the stage poorly, in a stepped fashion, when viewed in Firefox but runs smoothly on other browsers like Safari and Chrome. I'm on a Mac so I'm not sure how it appears on other. What am I missing in my code? http://motion.hotternellstudios.com/KICK/ad/
  3. Hi, guys! I have a problem with minimumMovement parameter in Draggable. There is a site menu with several clickable links. I want to be able to drag the entire menu even if mouse cursor (or touch) is above the <a> element. But now I can drag it only if I press on empty area of the menu. You can check the actual version right here: http://nordskill.com/dock/argish/index-about-us.html But you have to squeeze the browser window to "mobile" width to see what I'm talking about. The DOM structure looks like this: <menu class="nav"> <ul> <li><a href="#">btn name</a></li> <li><a href="#">btn name</a></li> <li><a href="#">btn name</a></li> <li><a href="#">btn name</a></li> </ul> </menu> JS: Draggable.create(".nav", {type:"x", edgeResistance:0.75, throwProps:true, minimumMovement:2, bounds:window});
  4. Hi, I am working on a project, in which I am trying to move 12 SWF files simontaneously with the help of (TweenMax.allTo). but when I try this in browser, many frames are skipping during movement. size of each SWF is 2500X2400 px and I'm using 4 MB jpg image in SWF as backfround. Code : TweenMax.allTo([CONTAINER_1, CONTAINER_2], groundFriction, { x:xPos, y:yPos} ); Both the containers are containing 6 SWF files. xPos and yPos is calculating dynamically on keyboard key down event, and I am using ENTER_FRAME to move the canvas. If someone knows how to deal with it, please help me. Thanks in advance.
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