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  1. Hi. Amazing lib, just became a club member and i'm having a lot of fun trying it out. I am trying to recreate this pen on a create-react-app product. I would like to know if there is an analogous function in the motionPathPlugin that would return the array of objects i need (that was provided by MorphSVGPlugin.pathDataToBezier) in the pen attached.
  2. There may be some typings errors with the MorphSVG Plugin when used in Angular 9. When structuring a tween with morphSVG {} object parameters, a type error occurs on the shape parameter (see image). Note, this works fine in CodePen. this.tmax1 = TweenMax.to("#Arm-R_1", { duration: clapDur, morphSVG: { shape: "#Arm-R_2", // <-- shape parameter error origin: "0% 0%, 27% 0%", type: "rotational", shapeIndex: 0, }, ease: "power1.inOut", repeat: 1, repeatDelay: 3, yoyo: true, delay: 0.5,
  3. Hi! I just started using the MorphSVGPlugin and I was wondering if I can change the transform value of the path. This is because the viewBox normally is not the same. But to use the plugin I thought I needed the paths to be inside the same SVG tag. Is there any way to change the transform value or the viewBox? For your information I am using ReactJs for this project.
  4. Has anyone encountered the issue, today I was work on a new project and I was using new updated GSAP and MorphSVGPlugin for this one. I had to do some motion along a path. So first this I wan creating variables like below: var motionPath_1 = MorphSVGPlugin.pathDataToBezier("#motionPath-1", {align:"#connecting-dot"}); But this is throwing an error as below: Uncaught TypeError: MorphSVGPlugin.pathDataToBezier is not a function This is the same thing I've been using and on the new update this has no change as I can think of. When using old GSAP and Mor
  5. Hi Guys, I'm trying to make this simple planet orbits animation but I finally hit the wall achieving this astronomical mess. I know I need to somehow make the planet a child of the orbit animation but I'm not sure how. Thank you in advance Gp
  6. I'm trying my hand at animating SVGs with gsap and having a very rocky start. My ultimate goal is to be able to just animate an arrow to follow a specific path and to autorotate along the path (so that the tip of the arrow is always centered on the line). I figured an easy start to understanding this would be to take the gsap demo code and just make minor changes to it. In this case, I simply replaced the balloon path with an arrow tip and made sure the ids were matching in the js. The problem is that the arrow seems to be all over the place in regard to the line it's supposed to
  7. Hi GSAP community! :) I was playing around with a logo for fun when I ran into this strange misalignment issue, it's quite apparent when you see the demo on codepen. I think it what comes down to is when the moons are animated separately everything works fine, but then if I add the rotating animation of the entire object (svg group holding all the pieces) the 'align' property of the `MorphSVGPlugin.pathDataToBezier` settings does not align correctly. When the global rotating animation is done you can see the objects 'snap' into place correctly. Is there any
  8. Hello, I'm facing some issues with MorphSVGPlugin. I want to use it on the index.html file of my Angular 6 project. The problem is that if I import the file in the script section of my angular.json it breaks the other scripts. I have tried to import it directly on the file with the <script> tag but Angular is not able to find it. Is there any way to use it on index.html? Thanks!!!
  9. Hi, When using greensockglobals object, I can't get the morphSVGplugin to work (it throws errors). The drawSVGplugin DOES work with greensockglobals, but if I use the morphSVGplugin the same way I use drawSVGplugin, it's not working. If I code without using greensockglobals, both plugins works perfectly fine. But obviously I want to use the globals object. Could this be a bug in the morphSVGplugin? (Not respecting the greensockglobals object) Or am I doing something wrong here? THIS IS MY CODE WITHOUT GREENSOCKGLOBALS (working fine) [... greensock lib here...] var tl = new T
  10. Hello, I'm very new to GSAP and also very new to coding. I recently became a Club Greensock member, because I wanted to use the MorphSVGPlugin in Adobe Animate. However, after reading through the forums a bit I learned that MorphSVG doesn't work with Canvas (or something like that)? So now I'm trying to see if it's possible to use MorphSVG directly with Adobe Captivate (I usually build things in Animate then add them into Captivate as a web object). I can't, however, seem to get MorphSVG to work this way either. I've created an external javascript file called 'My.js'
  11. Hi All, I am using ScrambleTextPlugin and MorphSVGPlugin in component: import ScrambleTextPlugin from 'gsap/ScrambleTextPlugin'; import MorphSVGPlugin from 'gsap/MorphSVGPlugin'; Problem 1: The animation only happens if I console.log the versions of plugins in ngOnInit console.log(ScrambleTextPlugin.version, MorphSVGPlugin.version); Problem 2: After deploying the app to firebase, it throws TypeError: Uncaught TypeError: Cannot set property '_autoActivated' of undefined at Object.zUnb (main.1c91b1d089cbaf940e97.js:formatted:34
  12. I've been using MorphSVGPlugin.pathDataToBezier to get the arc's path and all have been good, but I just can't make the first "handle" (and the other handles that aren't just simple circles) rotate and move correctly. any ideas? Also need a nice way to move the svg dots randomly inside the half circle. Thanks in advance
  13. Ive made this blue monster SVG and I'm trying to get these horns to animate out like they are growing. So far Ive been animating the x and y values of all the segments that make up the horns with staggerTo to make them appear to grow, but I would like them to appear curved - is there a way to do this by animating each segment along the same path with morphSVG? blueHorn.svg
  14. Hello everyone. I have been trying to use MorphSVGPlugin for the last 24 hours and I don't fine my way out. I'm writing a react App, using rekit which is based on create-react-app. It includes Babel, Webpack 3 for bundling, React hot loader for hot module replacement and so on. So following other threads from this forum, I installed gsap by npm and then copied the membership plugins for npm users into node_modules/gsap, and then I can write import { TweenLite, TweenMax, MorphSVGPlugin } from 'gsap' ... TweenMax.to("#start", 0.5, {morphSVG:"#end
  15. First, I want to say thanks for all the hard work put into the greensock tools. It's fantastic. It might be a stretch, but I was wondering if the MorphSVGPlugin might have some method for calculating the difference between 2 svg paths. Essentially, I want to calculate how closely 2 shapes match. Say for example I have a 200x200 square, 300x200 rectangle, and 300x300 star. Comparing the square and rectangle would return a higher accuracy value than comparing the square and star, since the square and rectangle paths match more closely, so to speak. Currently, im just compar
  16. Hi, fellow GreenSock (forum) members. I'm stuck with animating an object over path, more like generally how to center say rectangle or any path to move smoothly on a path with autorotating. The Codepen pen is a part from what I would like to do but can't center the green "car" e.g. so that its center (midpoint X and Y or centroid if you wish) would move on the path. This year I have created complex animation of a cube moving along the "infinite" path with calculating shadows per rotation angle - with callback function - yet cannot do this simple animation well. Gray pat
  17. I just started trying to work with the MorphSVG plugin and feeling like I must be missing something. Not working out quite as simply as expected. I have a basic S curve type shape that I want to animate into a straight edged rectangle. I'd like it to just smoothly iron out the curves until it goes straight but when I try this out it does a weird flip animation from one shape to the other. I'm exporting my SVG paths from Adobe Illustrator since it gives me a lot of control over how the path is drawn but I don't work with SVG much so this might be part of the problem. Any help to push me in the
  18. I tried to set up a Codepen for this but can't get it to let me set up the javascript files in the header. I can't make the ball follow the path. I've verified that MorphSVGPlugin is making the path but the tween is choking. I can't figure out why. The error I'm getting in the console is: "Unable to set property 'vars' of undefined or null reference" I paid for the use of MorphSVGPlugin but so far I can't get what I need. I've attached the file. The javascript file url for MorphSVGPlugin is relative for obvious reasons. If you test it you'll need to fix
  19. I have an SVG I'm trying to align to a path using pathDataToBezier(). When I do not include an align parameter the animation plays normally with code below. ferry_motionPath = MorphSVGPlugin.pathDataToBezier("#shep_path"); $("#test_ferry").click(function(){ tween=TweenLite.to("#shep_ferry",60,{bezier:{values:shep_motionPath, type:"cubic"}, ease: Power1.easeIn}); }); when I change this to align to the object as below: ferry_motionPath = MorphSVGPlugin.pathDataToBezier("#shep_path", {align:"#shep_ferry"}); I'm getting the error:
  20. Carl brought up this canvas morphing demo I made... http://codepen.io/osublake/pen/RWeOWX But it's kind of old, so I told him I would make an updated version because doing canvas morphing is much easier now. You no longer have to use an actual SVG path as a proxy to get the transformed path strings. There's an undocumented method that the precompile option uses (pathFilter), so you a can tap into that to get the transformed path strings. // Path strings var path1 = "M300,25l86.6,150H213.4Z" var path2 = "M500,23.92L524.72,74,580,82l-40,39,9.44,55.05-49.44-26-49.44,26L460,121,420,82l55.28
  21. I'm using the pathDataToBezier to create a path for my tween to follow. All is good... ...except I would like to be able to scale the path for responsive screen sizes. I have not figured out a way to do this. I've tried to scale the path smaller before calling "var path = MorphSVGPlugin.pathDataToBezier", but there seems to be no effect. Any ideas? Am I missing something?
  22. Hi, all. I just started to learn GSAP, and I got a problem with the connection MorphSVGPlugin library. I use these plugins <script type="text/javascript" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/MorphSVGPlugin.min.js"></script> <script type="text/javascript" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/16327/DrawSVGPlugin.js"></script> But when I watching moving about MorphSVG I could not connect properly library. Can you help me to fix this problem?
  23. I am currently working on a project where an animation along the line is implemented, i.e. a chosen SVG element (in this particular case a <g> ) is moved along a <path>. Previously, I have implemented this using Snap.SVG and it worked fine, however, having to also do some "morphing" on the elements, I decided to give MorphSVGPlugin a go to save resources. However, so far it has not been a smooth ride... Stepping through the code, I observe the following: 1. The object is rendered in a starting position (the correct starting position). 2. The line path is rendered (I u
  24. I'm trying to make an element appear as if it's drawing a path as you scroll down the page. I have it mostly working fine, but the the object doing the following slowly drafts away from the intended path the further into the animation it gets. Unsure why this is. There's an additional problem where it completely misses the path data for the last "hump" too, you'll see what I mean towards the very end of the line (maybe this is related?) To draw the path I'm revealing the line by animating a duplicate path with a white stroke above it. The pathDataToBezier function is fed the original p
  25. Hi I need some help from the forums' SVG savants, I'm using DrawSVG and MorphSVG to create a couple of animations, but I'm hitting a wall regarding the Morph SVG part of it. I draw a simple path and then animate the fill. The idea is to create a frame with some dynamic text inside, like this: Here's the pickle. Since the text is dynamic the frames on the has to be changed according to the height of the text container inside. For that I'll use MorphSVG, but I need to translate the points of these paths by a specific amount of pixels, which changes the entire scheme of the paths, i
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