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Found 6 results

  1. fvchapa

    Memory optimize

    how is a best way to generate animate and kill then for memory optimize? im include tweenmax ang generate animation but is continued trigger and jsheap increase all time. see screen capture
  2. First of all let me thank you for your awesome loading features, what i mostly liked about them is that you can define loaders in an XML file, great job. Now to the important part. I just found out about Adobe Scout and decided to give it a try to tune my App and I found something quite weird that nearly doubled my memory use. The problem is that when i tried to decompress a loaded bitmapData with the getPixel(0,0) technique, two things used memory, Bitmap DisplayObjects and BitmapData, both used 20.480 KB. Why Bitmap DisplayObjects used memory? I thought that only BitmapData should have u
  3. I am already member of Greensock Club to purchase ThrowPorpsPlugin.js but it has memory leak issue. I have included TweenMax.js, Draggable.js, ThrowPropsPlugin.js and used this code: Draggable.create(".kr-thumb-inner", { type: 'x', edgeResistance: 0.65, bounds: '.kr-thumb-wrapper', cursor: 'pointer', dragClickables: true, throwProps: true }); Any transition didn't start so no moving element, but memory is continuously increasing. When I get rid of ThrowPropsPlugin.js, memory leak issue was gone, but It was always happen until I remove ThrowPorpsPlugin.
  4. Hello, I'm trying to create a simple swf loading/unloading procedure. The swf contains a document class. This is my current setup: Loading code: package projects.triveo_mobile.services.all { import com.greensock.loading.SWFLoader; import flash.display.Sprite; import flash.events.MouseEvent; /** * Loads other mobile services from the triveo platform into a single application * @author Trayko Traykoff */ public class Test extends Sprite { private var _swf_loader:SWFLoader; public function Test():void { //This is a stage movieclip close_button.visible = fals
  5. David An

    Big Memory Leak

    TweenLite.to(cloud_wrapper.find('.kr-line-timer'), openedSkyDurRemaining / 1000, { css: { width : cloud_wrapper.width() }, ease: Linear.easeNone, onComplete: function() { cloud_wrapper.find('.kr-line-timer').css('width', 0); } } ); The code above has big memory leak and memory is increasing by 1.5G for 5~6 hours and finally chrome crashes. If I remove this code, the memory leak issue is gone. cloud_wrapper has some elements has event listeners defined using jquery like following: cloud_wrapper.find('.kr-nav-arrow').on('click', function() { ... }); But it's not
  6. this a testing class i did cause of have some memory issues on much, much more complicated situation i am currently in and tried this to test my memory leaks and seems MyClass instance doesnt clear it self, but tweenlite, tw is clearing from memory fine. I am just wondering if I am missing anything. I didnt even have to add any thing to stage or do any to find that instance isnt clearing when its called null. and MyClass is an empty class. public class ui extends MovieClip { private var tw:TweenLite; private var instance:MyClass; public function ui() { super(); insta
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