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Found 6 results

  1. Hello GreenSock, I'm having a problem which is described here, but wasn't actually solved in terms of why it doesn't get the correct matrix3d values: https://greensock.com/forums/topic/13986-tweening-directly-to-a-specific-matrix3d-transform/ This is what the matrix is set to: matrix3d(0.613582, -0.090278754224, 0, -0.00205016, -0.211713, 0.7803832528079999, 0, -0.00323228, 0, 0, 1, 0, 0, 0, 0, 1) And this is how it's supposed to look: This is what results (using force3d:true): matrix3d(0.613584, -0.0902806, 0, 0, -0.21171, 0.780381, 0, 0, 0
  2. Hi all! I'm having a bit of a weird situation. I'm creating a fake scrollbar with Draggable that moves its target's scrollTop position as the scrollbar moves. I've got this working like a charm, except for one hiccup... IE is returning different values for the scrollbar's transform CSS value than Chrome/Firefox are. For example, Chrome/Firefox are returning something like matrix(1, 0, 0, 1, 0, 5), while IE is returning matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 5, 0, 1). In order to get my scrollbar contraption to work, I need to listen for/get the Y value of the scrollbar's t
  3. I am trying to animate 2 elements that exist on top of each other, but are rotated 180 degrees to form a card with a back and a front. After the animation completes the elements are blurry. This is what the css transform is upon inspection: transform: matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -0.002, 0, 0, 0, 1); When I adjust the -0.002 to be 0 in the inspector, voila! The element is crisp and clear. Here is the code I am using to animated the elements (node is the element) animateIn: function() { TweenLite.to(node, .3, {opacity: 1, rotationY: 0, ease: Linear.easeNone}); } anim
  4. Hello Everyone, I put together a codepen example showing 3 boxes rotating in the Y axis. Green box uses rotationY Red box uses transform: rotateY() Blue box uses transform: rotate3d() Example: http://codepen.io/jonathan/pen/Kgmtn If you look at the red box, and inspect that elements code, you will see how the red box is using matrix3d() instead of the simple transform rotateY() Is there something im missing to why matrix3d() is being used? Is there a way to force GSAP to use the simple transform rotateY() transform function instead of matrix / matrix3d? Thanks again for any help?
  5. Hey guys, I'm pretty sure I've stumbled on a bug here. I'm building a cube-gallery with TweenLite. The cube itself is transformed as are the 6 faces. (2 in this case, because i simplified it). Here's my JS example: // Setup props for cube and sides TweenMax.set("#cube", { z: -100, transformOrigin: "center" }); // Use GSAP to set values (Matrix) // TweenMax.set(document.querySelector(".top"), { rotationX: 90, z: 100 }); // TweenMax.set(document.querySelector(".front"), { z: 100 }); // Set values normally (rotateX, translateZ) document.querySelector(".top").style.webkitTransform = "
  6. Hi there, I'm new to GSAP and am trying to evaluate it for some animations for a project I'm working on. I found some examples of using tweenlite to animate a custom property and was able to create a test that does this. I'm not sure how or if I can extrapolate that concept into animating multiple values at the same time with one tweenlite call. What I'm doing is animating a square box with a Matrix3D transform. (this only needs to work in webkit) To calculate the Matrix3D transform I'm using a handy bit of Javascript called PerspectiveTransform.js (https://github.com/edankwan/Persp
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