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Found 2 results

  1. Hey guys how i can tween elements from a center to extent egal distance to bounds elements ? Any pro type, i don't like the way i perform, do tween have some special solution or method to do this in optimal performance? In this example i just want do this but in better way. Move all sprite from center to bounds in egal distance! plz see line 18: https://codepen.io/djmisterjon/pen/ExYGryo Thanks in advance.
  2. Hello everyone, i think this is more of a math related question i struggle finding a solution for. I have a slider that is draggable and stops at the different slides with a snap point. Now i want to tween a value from 0 to 1 while between the snap points. I need a way to calculate the progress to the next snap point, that means 0 if at one of the snap points and 1 if 1px in front of the next snap point, then back at 0 and again from the beginning. Is there some math magic ?that can give me this value? Thanks in advance.
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