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Found 19 results

  1. Hi I have a usecase, where I use DataLoader to load binary Data. This way I'm always able to look into the incoming data like so: queue = new LoaderMax( { name:"mainQueue", autoLoad:true }); [...] var loader:DataLoader = new DataLoader("example.com/SESSIONSTRING", { name:someParameter, format: "binary", onComplete:dataCompleteHandler }); queue.append( loader ); [...] function assetCompleteHandler(e:LoaderEvent):void { var ba:ByteArray = LoaderMax.getLoader(e.target.name).content as ByteArray; //Validation here, like checking if it is long enough, if not, are the first 5 Bytes rea
  2. Hello everyone... This is my biggest problem in Adobe Animate AS3 ever. So the problem is- I have 8 SWFs which have separate topic in each and one main SWF file and i want to connect all of them together like- Firstly i open Main SWF then it shows all the 8 topics name with each button. i used script from code snippets which is 'Click to load/unload SWF' and i assigned all the SWF as it required to open. I have created a button in each SWF to go back to main SWF using same code as i mentioned.... It is working properly but i realized that each time i click to open new SWF, it ov
  3. So here is my intro animation in CSS. I'm trying to re-do this in Greenock so I can chain it to the rest of my site but it's not animating again. Pretty sure It's just something small. This time I've drawn the circles with the SVG circle properties, vs in illustrator... I thought ahh nice and easy... Wrong lol. I've tried to follow this pen & I can't really see what I'm doing wrong. Could someone point me in the right direction please? Many thanks, Smallio
  4. Hello, I'm on a project created in Flash Builder 4.7 and Flash Professional CS6, nice. I need the project load's a SWF in the "preloaded SWF", the first SWF, loads a second SWF, and this second would be the "Home" of the project. At this point, work's perfectly. but when the home try to load secondaries SWF sends me The code of the first SWF: package { import flash.display.DisplayObject; import flash.display.Loader; import flash.display.MovieClip; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.Progress
  5. Hi, I've just created a preloader with a handful of options(ease and other config options) to play. Just wanted to share this here. Play with it!! Thank you Cheers, Sven.
  6. Hello dear members, PS: I don't know where is related forum - I want to give because they still are flash developers cause i want they don't have problem with Air Application and access for environment to air apps for example %windir% in air app will find to path "C:\Windows" If you want use with cmd or system-engine-used apps or shells for Greensock LoaderMax. But i don't know if you are okay than i want they are happy without problem with "C:\" or "C\Windows" or other detecting installed Windows Version. If our computer has installed with Windows on D:\ than it outs out to "D:\Wind
  7. I just give my first try to JS gsap & html Jumped from actionscript Animating is nice and fun and work perfect here topic. When I upload to my server, I realise a problem. It first load all images and text and then ...starting the animation. Is there any method to load first and then start the animation? *All scripts are loaded inside head tag Thanks
  8. Hey guys, ich just want to animate the attached icon as loading svg. I´m not a programmer, so also attached you can see my result. But thats not exactly what i wanted. I would like the gap to move with through the circle. Just endless with the same speed. Can you help me with this? Many thanks! svg_test_SAVE.html
  9. In my last post on this subject, everything was going swimmingly with the "myImage.load(true);" being introduced to the scenario, when the user gets to the "take a picture" part of the app it works perfectly, they can retake the picture over and over and it loads the new image right away using " Object(root).faceW.myImage.load(true); " from my Camara MC. now my new problem is if they (the user)want to go back and retake the picture after clicking finished(the app at this point has moved the play head to the next frame), the retake button takes back to the frame with the Camara loader but the
  10. my gallery is loaded from an xml doc that is dynamically generated , when a user takes webcam picture the xml doc gets updated, I would like to add this new pic to the gallery. what would be the best way to do this?
  11. My swf loader isn't firing a COMPLETE event. My progress traces looked like this before they stopped: ... 0.9822556688484245 0.9962878926891163 0.989999985011968 Which is odd since the last one is less than the previous one. No error traces from the ones I was listening to. var l:SWFLoader = new SWFLoader("../lib/audio/bg.swf", { name:"bg", onProgress:onProgress, onComplete:loadBG, onError:trace, onCancel:trace, onFail:trace, onInit:trace } ); I was having issues with Loader.loadBytes not firing an INIT or COMPLETE events too. This code is in the preloader. The swf was generated fr
  12. Hi guys, I was wondering if is possible use the LoaderMax to load a video, than get this content and send it to a another video player, like the FLV Playback from flash. How can I do that? It's possible? Tnx a lot
  13. I know that I shouldn't be too concerned as this is something I've noticed while testing my app in debug. When I transition to a screen that has video content I've noticed my ui elements repositioning(Feathers/Starling) and figure it's due to the workload being too much for that frame. Haven't looked at scout but know that not loading video prevented it. I could alternatively load the video when the user presses the play button instead and have any delay occur there instead, what I'm interested in though was that the load time of 0.64 is for the first time I load a video, when I try any ot
  14. We have a couple of large Android apps that we'd like to get on Google Play. We have to get the apk under 50mb so we'll need download and store a bunch of assets the first time they launch the app. This is my goal: 1. On launch check for the required zip file. 2. If it's not there, require a download step. Download the zip. 3. Then we'd need to be able to access the pngs from that download. Would anyone be interesting in helping me with this? matt@spinlight.com
  15. HI Guys First of all, thanks for your cool topics, LoaderMax is really Cool. I was wondering, if GreenSock, has any smart AS3 "SWF" Loading and Play Back Player, just as the same version for its Video Player? (Play, pause, Next, Back, mute, progress / seek bar and etc...) Regards
  16. I have a generic preloader swf with progress bar. After my external swf has loaded, I can still see my preloader swf. It's not completely on the top layer of the display list, but it's pretty easily visible. Is there an easy way to completely hide the Preloader Swf once it's done loading the external swf? Many thanks- var loader:SWFLoader; public function PreLoader() { loader = new SWFLoader("game.swf", {name:"mainSWF", container:this, x:50, y:100, onprogress:progressHandler, estimatedBytes:9500}); loader.load(); } function progressHandler(event:LoaderEvent):void { p
  17. Hi all, I am completely new to this stuff, and have a problem that I don't seem to find the answer for anywhere. I have made an animation in Flash CS5, where I have created a main animation and a loader with GreenSock SWFLoader, as the main animation is quite big (appx. 8 Mb). I have used the sample code on the LoaderMax information page, and created a .fla file with the following AS code in the first frame: import com.greensock.*; import com.greensock.loading.*; import com.greensock.events.LoaderEvent; import com.greensock.loading.display.*; var queue:LoaderMax = new
  18. Here's another one. I am designing an application where I load different images into the same Movie Clip. The code works fine, but I don't know how to unload without errors (a child is added the Movie Clip for every click). For that matter, I don't know if this is the best solution. Any advice? Object(root).mc_news_heds.addEventListener(MouseEvent.MOUSE_DOWN, newsMenuHandler); function newsMenuHandler(event:MouseEvent):void { if (event.target.name == "mc_newsItem1"){ var mainImage:ImageLoader = new ImageLoader("http://ts-ses-2/lv/images/" + newsInfo.News[0].img_preview[0], {c
  19. Without exception the following code: queue.append(new ImageLoader("images/whale.png", {width:640, height:450, scaleMode:"proportionalOutside", crop:true, container:this})); Displays the image at half the size entered. My project will be loading images of different sizes and orientations and I want to scale and crop them to fit a movieClip of a specified size. Any advice?
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