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Found 1 result

  1. Hello everyone, I'm having a bit of trouble adding a series of nested timelines to a parent timeline for multiple iterations of a for loop. In short: For each iteration, I'm trying to add 3 nested timelines to a parent timeline -- and have nested TLs #2 and #3 play 0.5 seconds after nested TL #1. The code is part of a much larger scene, so I think it might be the most helpful to give the general structure ... let parentTL = new TimelineMax(), childTL1, childTL2, childTL3, uniqueLabel; for (let i of sequences) { childTL1 = createChildTL1(); childTL2 = createChildTL2(); childTL3 = createChildTL3(); uniqueLabel = createUniqueLabel(); parentTL.add(childTL1, uniqueLabel); parentTL.add([childTL2, childTL3], uniqueLabel + '+=' + '0.5'); } For some reason that I can't figure out, the parent timeline only plays the child timelines from the first iteration of the loop -- and then it stops. If, instead, I write this within the for loop... parentTL.add([childTL1, childTL2, childTL3]); ... all child timelines will execute, for every iteration -- but of course, they'll do so all at once on every iteration, and I can't achieve the proper offsetting that I was originally going for. I could certainly post my fuller source code if it helps, but I'm thinking that with this pattern alone, I'm overlooking something simple with regards to the Art of Positioning... something that's causing the follow-up timelines to be lost after that first iteration.
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