I have a DOM element that stores a TimelineLite Object in a data object. I reference this stored TimelineLite Object at a given time and call the kill() method on this object.
From what I understand and desire, the kill() method will immediately stop the animations on the TimelineLite Object and release for garbage collection.
I have several tweens and potentially timelines nested in the referred TimelineLite Object. I want them all to stop immediately even if currently tweening. They should stop right where they are.
This is not what I am experiencing. Currently tweening animation