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Found 93 results

  1. Hi, I creating a website and i using TweenMax. I've created line animation like this; Its connected with scroll. Animation is like that; First left long line going down then bottom line goes to right then right line starts from bottom to top finally top line start from right and goes to left and animation is ends. At the end we had this image. But there is something it will drive me crazy. At the start of animation lines goes normal (fast). But when its ending its very slow down like smoothing. Example at the start of animation i scrolling 1 click, lines with changes between 0 - 30px but the end of animation i scroll 1 click again and lins with changing between 0 - 10px. Why it like that? I want line is always change same pixel when i scroll same long. In other words i want to close this smoothing.
  2. Image is getting called multiple times in network section of dev tools. when i am using BezierPlugin GSAP 2.1.2 and assigning image as css background issue.zip
  3. I am new to ScrollMagic and still learning JS, I am trying to have the second slide in my codepen to last longer when you scroll through it. Right now in my #slideContainer, I've set width to 1000% because this sets the width of the pages to be expanded and have longer scroll when scrolling through them horizontally. #slideContainer { width: 1000%; height: 100%; position: absolute; } What I want is to only have this effect for a single slide only, in this case, only for Page two. I tried making another #slideContainer, which I named #longerScroll (it is commented out now) where it would be applied in a div for.page2. I tried to wrap .page1 wrapped inside the#slideContainer div and then .page3 and .page4 in a separate #slideContainer div and that didn't work so I am kinda lost. Would I have to change something in my JS and make an additional set of animation for .page2 with #longerScroll?
  4. GreenSock

    GSAP JS 1.9.0 Released

    New DirectionalRotationPlugin Have you ever tweened rotation to a particular value but wished that you could control which direction it traveled (clockwise or counter-clockwise)? For example, if the current rotation is 170 and you tween to -170, normally that would travel counter-clockwise -340 degrees but what if you prefer rotating 20 degrees clockwise instead? Or maybe you just want it to go in the shortest direction to that new position (20 degrees in this case). This is all possible now with the DirectionalRotationPlugin. Previously, shortRotation was available in CSSPlugin, but there were three shortcomings (pardon the pun): It always went in the shortest direction - it wasn't possible to define a particular direction (clockwise or counter-clockwise). It required using a different property name ("shortRotation" or "shortRotationX" or "shortRotationY") instead of the regular property name ("rotation" or "rotationX" or "rotationY"). It only worked on DOM elements. What if you have a generic object or an EaselJS Shape (or whatever)? The new DirectionalRotationPlugin solves all of these issues. First of all, its functionality is baked into CSSPlugin, so you don't even need to load the DirectionalRotationPlugin if you're only animating DOM elements. The plugin is also included in TweenMax, so there's no need to load a separate plugin there either. Use the new syntax to get the desired behavior - add one of the following suffixes to the value: "_cw" for clockwise, "_ccw" for counter-clockwise, and "_short" to go whichever direction is shortest. Here are some examples: //tweens to the 270 position in a counter-clockwise direction (notice the value is in quotes) TweenMax.to(element, 1, {rotation:"270_ccw"}); //tweens to the -45 position in a clockwise direction TweenMax.to(element, 1, {rotation:"-45_cw"}); //tweens 1.5 radians more than the current rotationX value, and travels in the shortest direction TweenMax.to(element, 1, {rotationX:"+=1.5rad_short"}); If you're tweening a more generic object (anything that's not a DOM element), you can use the DirectionalRotationPlugin. If you pass in a simple value, it will assume you're attempting to tween the target's "rotation" property but you can tween ANY rotational properties of any name by passing in an object with the appropriate properties. Here are some examples: //start with a generic object with various rotation values var obj = {rotation:45, rotationX:0, rotationY:110}; //tweens rotation to 270 in a clockwise direction TweenLite.to(obj, 1, {directionalRotation:"270_cw"}); //tweens rotationX to -45 in a counter-clockwise direction and rotationY to 200 in a clockwise direction: TweenLite.to(obj, 1, {directionalRotation:{rotationX:"-45_ccw", rotationY:"200_cw"}}); As of 1.9.0, shortRotation is deprecated in favor of this new (more flexible and concise) syntax. New AttrPlugin This plugin allows you to tween any numeric attribute of a DOM element. For example, let's say your DOM element looks like this: <rect id="rect" fill="none" x="0" y="0" width="500" height="400"></rect> You could tween the "x", "y", "width", or "height" attributes using AttrPlugin like this: //tuck any attributes you want to tween into an attr:{} object TweenMax.to("#rect", 1, {attr:{x:100, y:50, width:100, height:100}, ease:Linear.easeNone}); You can tween an unlimited number of attributes simultaneously. Just use the associated property name inside the attr:{} object. The AttrPlugin is included inside the TweenMax JS file, so you don't need to load the plugin separately if you're using TweenMax. New TextPlugin This plugin allows you to tween the text content of a DOM element, replacing it one character at a time (or one word at a time if you set the delimiter to " " (a space) or you can even use a custom delimiter). So when the tween is finished, the DOM element's text has been completely replaced. This also means that if you rewind/restart the tween, the text will be reverted to what it was originally. Here is a simple example of replacing the text in yourElement: //replaces yourElement's text with "This is the new text" over the course of 2 seconds TweenMax.to(yourElement, 2, {text:"This is the new text", ease:Linear.easeNone}); If you'd like to use a different delimiter so that instead of replacing character-by-character, it gets replaced word-by-word, just pass an object with configuration properties like this: //replaces word-by-word because the delimiter is " " (a space) TweenMax.to(yourElement, 2, {text:{value:"This is the new text", delimiter:" "}, ease:Linear.easeNone}); Sometimes it's useful to have the new text differentiated visually from the old text, so TextPlugin allows you to assign a css class to the new and/or old content, like this: //wraps the old text in <span class="class1"></span> and the new text in a <span class="class2"></span> TweenLite.to(yourElement, 2, {text:{value:"This is the new text", newClass:"class2", oldClass:"class1"}, ease:Power2.easeIn}); As indicated, defining a newClass and/or oldClass will result in wrapping a <span> tag around the associated text. The TextPlugin is NOT included inside TweenMax, so you'll need to load it separately. Other updates and enhancements in 1.9.0: Added support for hsl() and hsla() colors in CSSPlugin and ColorPropsPlugin Implemented a new (more concise and clear) way to register plugins. Old plugins will still work fine, but most of the new ones in 1.9.0 use the new style of registering which won't work with old versions of TweenLite/TweenMax. Please just make sure all your files are updated. Fixed issue that caused className to be ignored by the autoCSS feature that creates the css:{} wrapper internally. Fixed issue that could cause em not to be translated to px accurately, causing a jump when the start and end units for the tween don't match (like px to em or visa-versa) Fixed backfaceVisibility so that it is properly prefixed when necessary Now setting "float" on a DOM element will work across browsers including Firefox and IE. Worked around issue that caused x/y/z transforms not to work properly if they exceeded 21,474 (or -21,474). Fixed issue that caused values not to be interpreted correctly if a negative number had a relative prefix, like "+=-50px" or "-=-50px" Fixed issue in EaselPlugin that prevented ColorMatrixFilter tweens from working correctly when the starting matrix wasn't an identity matrix Now fromTo() and staggerFromTo() methods have immediateRender set to true by default, just like from() and staggerFrom() always did. This seems like the preferred behavior for most developers, but you can certainly set immediateRender:false on any tween if you prefer that behavior. Now fromTo() and staggerFromTo() tweens that have immediateRender:false will record their pre-tween values (before even implementing the "from" part of the tween) so that if their parent timeline rewinds past the beginning of the tween, it restores values to their originals. Get it now Download the latest version of GSAP using the fancy new download screen, and notice that everything is also available as CDN links as well. The docs have been updated to reflect all these changes. Questions? Swing by the forums to get your questions answered.
  5. hi everybody, how proceed to mix diferente ease at start and end : i cant find doc? It possible ? Example: Something like thats, assuming the tween compute the half/time in the process ? TweenMax.to(bar, 1, { rotation:-Math.PI/2, ease:[Back.easeIn.config(1.2), Bounce.easeOut], }); or like this ? TweenMax.to(bar, 1, { rotation:-Math.PI/2, ease:{ start:Back.easeIn.config(1.2) , end:Bounce.easeOut }, }); or ... TweenMax.to(bar, 1, { rotation:-Math.PI/2, ease:{ '0':Back.easeIn.config(1.2) , '0.5':Bounce.easeOut }, }); or... TweenMax.to(bar, 1, { rotation:-Math.PI/2, easeIn:Back.config(1.2), easeOut:Bounce, });
  6. hi guys how i can kill all current animation from target objet ? Related to doc , am not sure am understand. i get `TypeError: TweenLite.kill is not a function` so here the example what am target. Hold click will power Shake the hud. But if release click befor i click shakes animations, i want kills. So here my experiment When downClick pointerDW(e) { TweenLite.to(this.sprites.c2.scale, 0.2, { x: 3, y: 3, ease: Back.easeOut.config(1.7) }); this.sprites.c2.alpha = 0 TweenLite.to(this.sprites.c2, 1.3, { alpha: 1,rotation:Math.PI, ease: Power4.easeOut }); TweenLite.to(this.sprites.c2.scale, 1, { delay:0.2, x: 1.4, y: 1.4, ease: RoughEase.ease.config({ template: Circ.easeOut, strength: 3, points: 50, taper: "in", randomize: true, clamp: true}) }); TweenLite.to(this.scale, 0.2, { x: 0.75, y: 0.75, ease: Back.easeOut.config(1.7) }); TweenLite.to(this.scale, 1.2, { delay:0.2, x: 1.3, y: 1.3, ease: RoughEase.ease.config({ template: Circ.easeOut, strength: 2, points: 50, taper: "in", randomize: true, clamp: true}) }); this.slots.forEach(slot => { TweenLite.to(slot.position, 1.2, { x: 0, y: 0, ease: SlowMo.ease.config(0.7, 0.7, false) }); }); }; and than, when release click i want kill all thoses. i use es6 decomposer the Error come from TweenLite.kill(null, [this,this.sprites.c2,...this.slots]); pointerUP(e) { // kill all animations FIXME: ? TweenLite.kill(null, [this,this.sprites.c2,...this.slots]); // start new animations ...... from the cancel this.slots.forEach(slot => { TweenLite.to(slot.position, 1.2, { x: slot.position.zero.x, y: slot.position.zero.y, ease: Power4.easeInOut }); }); visual help .... thank for help
  7. Hey so I'm currently making an animated graph to show how often I skip a song on Spotify. All I'm trying to do right now is bring in "Spotify" however no animation plays despite chrome dev tools saying there is no error. Also, I commented out line 209 in my HTML because for some reason it cannot link my DrawSVGPlugin. If anyone can help with one or both of the problems I'd greatly appreciate it; thanks.
  8. Hi! If I use multiple times without a variable reference //var myVar = TweenLite.delayedCall(); TweenLite.delayedCall(); If I do not call the .kill(), it will increase my memory? Or the delayedCall() have an onComplete() Event to be able to kill() after the calling.? I use the delayedCall() in a loop multiple times with different parameters... Thanks a lot.
  9. Hi everyone, So I'm looking at making an interactive timeline of famous people in history and there will be hundreds of people with associated data. I'm using react (gatsby specifically). I want to be able to map through the data object and render about 10 people at a time on this pathway, and it looks like they are at the back of the path. Then, when the user scrolls down say, the people move forward towards the user, on the timeline. Then when they get to the front of the timeline they fade away. In the meantime more people have appeared behind them as they move forward. What I think is a size animation, so they get bigger based on trigger points on the screen. But what the heck do I know?? Theres so much info out there I'm bamboozled. So what do you think - scrollmagic? gsap? Where do I even start yo?! Advice please!!!
  10. HI everyone! I am being active here! I made a simple game using GSAP I know it is possible but it is really hard to code a game using GSAP alone.. can you guys which part of gsap I am going to use if I want to make an awesome game using GSAP! Pen Link: http://codepen.io/Waren_Gonzaga/pen/dMpjMy Thanks heroes!
  11. Hello! I'm find the perfect animation example but it works only on one image and in default mode (autoplay on page load). I need to init this only on mouseenter event and for each current image. Important note: In this example hover works, but I need to copy animation effect, which works on page load, to hover event. The default hover animation isn't correct for me. Thanks This is example in codepen with default animation Init script var spriteImages = document.querySelectorAll( '.project-image' ); var spriteImagesSrc = []; for ( var i = 0; i < spriteImages.length; i++ ) { var img = spriteImages[i]; spriteImagesSrc.push( img.getAttribute('src' ) ); } console.log(spriteImagesSrc); var initCanvasSlideshow = new CanvasSlideshow({ addCanvasTo: '.canvas-wrapper', canvasStyleClass: 'canvas', stageWidth: 500, stageHeight: 500, sprites: spriteImagesSrc, displacementImage: 'http://i.imgur.com/2yYayZk.png', centerSprites: true, interactive: true, interactionEvent: 'hover', autoPlay: false, autoPlaySpeed: [10, 3], displaceScale: [200, 70], }); I'm found contidion to mouseenter and mouseleave event if ( options.interactionEvent === 'hover' || options.interactionEvent === 'both' ) { slidesContainer.pointerover = function( mouseData ){ mouseX = mouseData.data.global.x; mouseY = mouseData.data.global.y; TweenMax.to( displacementFilter.scale, 6, { x: "+=" + Math.sin( mouseX ) * 100 + "", y: "+=" + Math.cos( mouseY ) * 100 + "" }); rotateSpite(); }; slidesContainer.pointerout = function( mouseData ){ TweenMax.to( displacementFilter.scale, 1, { x: 0, y: 0 }); cancelAnimationFrame( rafID ); }; } The default animation settings is: var ticker = new PIXI.ticker.Ticker(); ticker.autoStart = options.autoPlay; ticker.add(function( delta ) { displacementSprite.x += options.autoPlaySpeed[0] * delta; displacementSprite.y += options.autoPlaySpeed[1]; renderer.render( stage ); }); I thought I can do something like this if ( options.interactionEvent === 'hover' || options.interactionEvent === 'both' ) { slidesContainer.pointerover = function( mouseData ){ var ticker = new PIXI.ticker.Ticker(); ticker.autoStart = options.autoPlay; ticker.add(function( delta ) { displacementSprite.x += options.autoPlaySpeed[0] * delta; displacementSprite.y += options.autoPlaySpeed[1]; renderer.render( stage ); }); }; slidesContainer.pointerout = function( mouseData ){ TweenMax.to( displacementFilter.scale, 1, { x: 0, y: 0 }); cancelAnimationFrame( rafID ); }; } This is example in codepen with animation on hover Also I need to load all items, but loads only one item. Why?  I need to make loop with initialized script? I think it's a bad idea. Thanks
  12. Hi, I was looking for animation on scrolling and i came across this So I played with it a little. I used scrollmagic to pin the layout during the duratoin of the box animation. So now i want to create similar animation timelines, with few changes. How do i put an individual timeline into a function and call it on scroll. Ive tried this syntax, but it doesnt seem to work : jQuery('.Screen').each(function () { var currentScreen = this; new ScrollMagic.Scene({ triggerElement: currentScreen, duration: 2000, offset: iScreenSize_H }) .on('start', function () { console.log(this.triggerElement().id); }).addTo(controller); }); Thank you .
  13. POST RESOLUTION EDIT: For anyone who may come across this, I was able to find a solution to this issue without the need of ScrollMagic. Should you want a vanilla JS solution, continue down the thread! ---- Hi there. I have a responsive site where I want the content to stagger reveal as the user scrolls. The issue I'm having is that on load, the first few items (depending on screen height) are above the trigger and therefore just animate in together as opposed to staggered. Is there a way to have it so that the content that loads immediately staggers, and then the remaining elements animate like normal on scroll via ScrollMagic? ScrollReveal has a pretty good example of what I'm going for, with content staggering in on load, followed by then animating the lower elements in on scroll. Thanks!
  14. is there anyway to set timeline duration regardless of each tween duration in timelinemax? i used this trick tl.set({}, {}, 15); but it only works when time line length is less than the new value
  15. I try to copy this website to study and I found that my fonts are not smoothly. I would like to gain your suggestion how to make website like this. Thank you, Kopkap. http://www.carlsberg.com/170/
  16. Hi guys, I want to know if its possible to achieve animation like this with morphSVG? (see the link below) https://giphy.com/gifs/3o6fJ1O72KpIh4YRLa. Im trying to wrap my head around how to achieve this and I liked to know how you guys would approach an effect like this.
  17. Hello, This it's my first try with GSAP and I'd need your help to understand how should I think to solve the animation process. I want to achieve Violet water drop falls down on black background Then letters start animating - For extra effect I would break "V" letter into two paths so both lines they can get animated simultaneous. My problems: My main problem is how to control timing and control visitability of these paths or groups via js How can I hide cyan letters on the beginning and start with letters animation when the water drop falls into place? In load animation part: TweenMax.from (".Vletters", 0.6, {drawSVG:"0%"}, {drawSVG:"100%"}, 2); It seams I cant add delay parameter into the function like: TweenMax.from (".Vletters", 0.6, {drawSVG:"0%"}, {drawSVG:"100%", delay:"2"}, 2); In on click function I don't understand why violet drop isn't animating. If possible I would first have Violet water drop falls V letter gets animated then this animation is taken to the next left and right letters so that whole "logo" is reveald.
  18. I'd like to say hello to everyone at the beginning. I'm a novice in JavaScript world and I have a question. I tried to create navigation for my first GSAP slider and I have no idea how to get started. I'd be grateful for all the tips. Regards, Novice
  19. Been holding out and feel like a n00b all over again, desperately awaiting making the transition from Flash to JS/HTML5 but not clear on how to capture and manipulate BitmapData yet. Capture Image Data I have to capture Image Data for things like cropping a composition of multiple custom user-placed images/text/graphics and export it / save it to the server at the end of my drawing application (currently only in Flash and needing to port for mobile). I can handle the writing to the server with a PHP API easily, but how to capture image data and send in the best way....... that's where I'm foggy without my trusty beloved AS3 BitmapData() and Bitmap() classes and their killer functions. Short and Sweet? $('#someElementOrCanvas').drawBitmap(w,h,matrixTransforms); // or similar would be (more than) cool. GSAP Alone? Is this GSAP library already there now to help do this kind of image data stuff? GSAP + ____ .... Raphael? Or, does another library come to mind that would play nice and plug in lightly with this to accomplish bitmap data capture or draw functions with transforms, or am I getting too needy already for this version of GASP/JS? haha RaphaelJS? Other? Thanks a lot.
  20. Hi, Just a neat little thing I discovered today, when using a calaculation in JS with the a possible output of 'NaN' you can prevent errors like this: var newWidth = value1*value2; TweenMax.set(element,{ width:newWidth || 0 }); Hope this helps someone out, regards, Ivo
  21. Hey guys ! I've been trying to make this slider for the couple couple of days without much success. I have a slider and I'm trying to every time it finishes, it goes back to the first image, but it just stays in the same. Here is a snippet of my js. $(".right-arrow").click(function() { var contentSlides = $('.slider .slide'); var currentSlide = 0, tl = new TimelineMax(); tl.fromTo(contentSlides.eq(currentSlide), 0.4, {webkitClipPath: "inset(0 0 0 0)", x: 0}, {webkitClipPath: "inset(0 0 0 100%)", x: 10} ); if ( currentSlide < contentSlides.length ) { currentSlide++; } else if( currentSlide == (contentSlides.length -1) ) { currentSlide = 0; } tl.fromTo(contentSlides.eq(currentSlide), 0.4, {webkitClipPath: "inset(0 100% 0 0)", x: -40}, {webkitClipPath: "inset(0 0 0 0)", x: 0} ) }); Thanks in advance
  22. I have simple question. When I going to use the Draw SVG Plugin does it work like, that I have a svg illustration and I drag it into the plugin and the plugin will create the path code and animation as well? The plugin automatically convert the svg into js path codes? So I don't need to write the illustration lines in js? I'm quite beginner so hope it's clear what is my question! Thanks in advance for all advice
  23. I'm building an intro animation in Codepen and I wanted to tween the pseudo element `.marquee__tagline--logo::before`. I saw that this can be done using CSSRulePlugin, however it is just keeps throwing out errors. The pseudo element is showing up in dev tools, and it clearly is rendering on the page, so I'm unsure of what I'm doing wrong here. Any help would be greatly appreciated!
  24. In the attached codepen I have a timeline in which `blocks` stagger into the display. That all works fine and well, but I'd like to make it so that the `autoAlpha` property runs a bit quicker than the rest -- for instance 300ms rather than 600ms. Is there any way of achieving this type of interaction with certain properties within a stagger going quicker than the rest?
  25. Hi, I was using these two scripts in my HTML5 banner ads: <script src='http://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/TweenMax.min.js"></script> I had to put these two banner ads through google so as per the https://support.google.com/richmedia/answer/6307288, I changed the above scripts to: <script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script> <script type="text/javascript" src="https://s0.2mdn.net/ads/studio/cached_libs/tweenmax_1.19.0_643d6911392a3398cb1607993edabfa7_min.js"></script> After running the code, it throws an error saying that "TimelineMax is not defined". Can anyone please tell me what am I suppose to do to fix this? Thanks
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