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Found 5 results

  1. Hi can anyone please help me find what is wrong with this animation, it works very well in chrome and IE but very slow and jerky n firefox. thanks Jas
  2. Hi can anyone please help me find what is wrong with this animation, it works very well in chrome and IE but very slow and jerky n firefox. thanks
  3. This is a first for me since i have been using GreenSock for many years and it never failed me since. I discovered its quite easy to even create banners using Adobe Animate CC 2017.. However now in that new workflow/method i noticed a asimple animation not running smooth but jerky or stuttering. The animation should go smooth from left to right in an even manner... but it doesn't..., the customer noticed it ..In fact he made the remark i didn't see it at first while developing. Its like the animation "jumps" bridging larger gaps to reach the end of the animation. I have a link here:
  4. I know Firefox is notorious for having choppy playback. If I'm animating an image down the screen using the "top" property, using roundProps definitely helps make it less jerky. I think Firefox doesn't like things sitting on half-pixel values. How do I accomplish the same thing using the "scale" property? When I try, I think the scale value is properly rounded, but I'm still getting choppy playback. I'm not sure what's going on under the hood, but it seems like even if the scale value is rounded, the item I'm scaling will potentially still have half-pixel values for its width/height/margin
  5. I know Firefox is notorious for having choppy playback. If I'm animating an image down the screen using the "top" property, using roundProps definitely helps make it less jerky. I think Firefox doesn't like things sitting on half-pixel values. How do I accomplish the same thing using the "scale" property? When I try, I think the scale value is properly rounded, but I'm still getting choppy playback. I'm not sure what's going on under the hood, but it seems like even if the scale value is rounded, the item I'm scaling will potentially still have half-pixel values for its width/height/margin
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