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Found 2 results

  1. Hi all, Recently I made this 3D cube and I can't seem to get the navigation to work properly: I used this example of Chris Gannon: https://codepen.io/GreenSock/pen/3ff3af968fb3356423998050b0ae1d42?editors=0010 to create the cube and interaction. Dragging works fine with snapping, but when you click on the navigation buttons while the cube is tweening, 90 degrees are added, so the cube isn't 'snapping' anymore and it look likes the cube hasn't turned all the way. I've added a check to prevent this, but still no luck. Is there a way to disable the click while the cube is tweening? Or should I use some sort of 'snap' to allow the cube to turn only by 90 degrees. Any help is very much appreciated!
  2. Hi, I am animating several elements at a time, sometimes using TimelineMax and sometimes using TweenMax. What I am trying to do is check if all Tweens are complete in order to prevent certain user events. I'm aware you can use TweenMax.isTweening() to check specified elements for tweening but is there a way can check for all tweens without storing an array? Many thanks.
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